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fix(DB/GO): chest pooling to battered chests in Elwynn Forest (#7052)
- Closes #6460
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@@ -0,0 +1,69 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626825033504612600');
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-- Remove the nodes from any existing nodes then add them to their distinct pool
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-- ME = Murloc Encampment
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-- BP = Blackwell Pumpin
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-- JL = Jarod's Landing
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-- FM = Fargodeep Mine
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-- FE = Forest's Edge
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SET
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@POOL_ENTRY_ME = 11665,
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@POOL_ENTRY_BP = 11666,
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@POOL_ENTRY_JL = 11667,
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@POOL_ENTRY_FM = 11668,
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@POOL_ENTRY_FE = 11669,
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@POOL_SIZE = 1,
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@CHANCE = 0,
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@RESPAWN = 3600,
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@POOL_DESCRIPTION_ME = 'Battered Chests - Murloc Encampment near Goldshire',
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@POOL_DESCRIPTION_BP = 'Battered Chests - Brackwell Pumpin Patch',
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@POOL_DESCRIPTION_JL = 'Battered Chests - Jerods Landing',
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@POOL_DESCRIPTION_FM = 'Battered Chests - Fargodepp Mine Entrance',
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@POOL_DESCRIPTION_FE = 'Battered Chests - Forests Edge';
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-- Create temp table with pool entries
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CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
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INSERT INTO TEMP_POOL_ENTRIES VALUES
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(33616, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 1'),
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(26234, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 2'),
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(26978, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 3'),
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(85756, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 1'),
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(85879, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 2'),
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(85745, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 3'),
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(26916, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 4'),
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(26895, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 1'),
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(87390, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 2'),
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(85746, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 3'),
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(30950, @POOL_ENTRY_FM, 'Battered Chest, Fargodepp Mine Entrance, Node 1'),
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(85770, @POOL_ENTRY_FM, 'Battered Chest, Fargodepp Mine Entrance, Node 2'),
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(26865, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 1'),
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(85747, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 2'),
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(34032, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 3');
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-- General Winterspring Zone
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DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
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INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
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(@POOL_ENTRY_ME, @POOL_SIZE, @POOL_DESCRIPTION_ME),
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(@POOL_ENTRY_BP, @POOL_SIZE, @POOL_DESCRIPTION_BP),
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(@POOL_ENTRY_JL, @POOL_SIZE, @POOL_DESCRIPTION_JL),
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(@POOL_ENTRY_FM, @POOL_SIZE, @POOL_DESCRIPTION_FM),
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(@POOL_ENTRY_FE, @POOL_SIZE, @POOL_DESCRIPTION_FE);
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-- Delete from any existing pools
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DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
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-- Add to new pool
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INSERT INTO `pool_gameobject`
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(`guid`, `pool_entry`, `chance`, `description`)
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SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
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-- Set spawn time
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UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
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-- Drop temp table
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DROP TABLE TEMP_POOL_ENTRIES;
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