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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/TempestKeep): Clean up script files (#17727)
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@@ -36,13 +36,7 @@ enum Spells
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struct boss_gatewatcher_gyrokill : public BossAI
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{
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boss_gatewatcher_gyrokill(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_gatewatcher_gyrokill(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
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void JustDied(Unit* /*killer*/) override
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{
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@@ -37,13 +37,7 @@ enum Spells
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struct boss_gatewatcher_iron_hand : public BossAI
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{
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boss_gatewatcher_iron_hand(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_gatewatcher_iron_hand(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
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void JustEngagedWith(Unit* /*who*/) override
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{
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@@ -48,13 +48,7 @@ enum Yells
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struct boss_mechano_lord_capacitus : public BossAI
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{
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boss_mechano_lord_capacitus(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_mechano_lord_capacitus(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
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void JustEngagedWith(Unit* /*who*/) override
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{
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@@ -46,13 +46,7 @@ enum Spells
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struct boss_nethermancer_sepethrea : public BossAI
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{
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boss_nethermancer_sepethrea(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_nethermancer_sepethrea(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
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bool CanAIAttack(Unit const* target) const override
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{
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@@ -165,7 +159,7 @@ struct npc_raging_flames : public ScriptedAI
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FixateRandomTarget();
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_scheduler.Schedule(15s, 25s, [this](TaskContext task)
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scheduler.Schedule(15s, 25s, [this](TaskContext task)
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{
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DoCastSelf(SPELL_INFERNO);
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FixateRandomTarget();
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@@ -176,7 +170,7 @@ struct npc_raging_flames : public ScriptedAI
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void Reset() override
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{
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_scheduler.CancelAll();
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scheduler.CancelAll();
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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@@ -189,13 +183,10 @@ struct npc_raging_flames : public ScriptedAI
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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private:
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TaskScheduler _scheduler;
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};
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class spell_ragin_flames_inferno : public AuraScript
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@@ -56,13 +56,7 @@ enum Misc
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struct boss_pathaleon_the_calculator : public BossAI
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{
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boss_pathaleon_the_calculator(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_pathaleon_the_calculator(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { }
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bool _isEnraged;
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@@ -50,13 +50,7 @@ enum Misc
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struct boss_harbinger_skyriss : public BossAI
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{
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boss_harbinger_skyriss(Creature* creature) : BossAI(creature, DATA_WARDEN_MELLICHAR)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_harbinger_skyriss(Creature* creature) : BossAI(creature, DATA_WARDEN_MELLICHAR) { }
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void Reset() override
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{
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@@ -67,11 +67,6 @@ struct boss_wrath_scryer_soccothrates : public BossAI
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boss_wrath_scryer_soccothrates(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
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{
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preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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@@ -37,13 +37,7 @@ enum Spells
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struct boss_zereketh_the_unbound : public BossAI
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{
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boss_zereketh_the_unbound(Creature* creature) : BossAI(creature, DATA_ZEREKETH)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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boss_zereketh_the_unbound(Creature* creature) : BossAI(creature, DATA_ZEREKETH) { }
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void JustDied(Unit* /*killer*/) override
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{
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@@ -51,6 +51,8 @@ struct boss_high_botanist_freywinn : public BossAI
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void JustEngagedWith(Unit* /*who*/) override
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{
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scheduler.ClearValidator();
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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@@ -45,10 +45,6 @@ struct boss_thorngrin_the_tender : public BossAI
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{
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me->m_SightDistance = 100.0f;
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_intro = false;
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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