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Creature type flags (#2195)
fix(Core/Creature): refactoring creature type flags and adding CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES - closes #1984
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@@ -892,7 +892,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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}
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else if (cinfo->type_flags & CREATURE_TYPEFLAGS_GHOST) // Xinef: Add ghost visibility for ghost units
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else if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE) // Xinef: Add ghost visibility for ghost units
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
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if (Entry == VISUAL_WAYPOINT)
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