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feat(Core/Misc): includes cleanup (#5953)
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@@ -131,7 +131,7 @@ public:
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}
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}
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counter = 0;
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list<Unit*, std::allocator<Unit*>>::iterator itr;
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std::list<Unit*, std::allocator<Unit*>>::iterator itr;
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for (itr = meleeRangeTargets.begin(); itr != meleeRangeTargets.end(); ++itr, ++counter)
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{
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// if there is only one target available
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