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fix(Core/Player): correct SpellPriority logic (#21052)
Co-authored-by: killerwife <killerwife@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -701,6 +701,7 @@ void AuraEffect::CalculateSpellMod()
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m_spellmod->spellId = GetId();
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m_spellmod->mask = GetSpellInfo()->Effects[GetEffIndex()].SpellClassMask;
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m_spellmod->charges = GetBase()->GetCharges();
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m_spellmod->priority = GetSpellInfo()->SpellPriority;
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}
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m_spellmod->value = GetAmount();
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break;
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