diff --git a/src/common/Collision/Maps/MapDefines.h b/src/common/Collision/Maps/MapDefines.h index 203d62a55..91d27480c 100644 --- a/src/common/Collision/Maps/MapDefines.h +++ b/src/common/Collision/Maps/MapDefines.h @@ -13,7 +13,7 @@ #define SIZE_OF_GRIDS 533.3333f #define MMAP_MAGIC 0x4d4d4150 // 'MMAP' -#define MMAP_VERSION 13 +#define MMAP_VERSION 14 struct MmapTileHeader { @@ -41,11 +41,11 @@ enum NavArea NAV_AREA_EMPTY = 0, // areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1) // ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable) - NAV_AREA_GROUND_STEEP = 11, - NAV_AREA_GROUND = 10, + NAV_AREA_GROUND = 11, + NAV_AREA_GROUND_STEEP = 10, NAV_AREA_WATER = 9, NAV_AREA_MAGMA_SLIME = 8, // don't need to differentiate between them - NAV_AREA_MAX_VALUE = NAV_AREA_GROUND_STEEP, + NAV_AREA_MAX_VALUE = NAV_AREA_GROUND, NAV_AREA_MIN_VALUE = NAV_AREA_MAGMA_SLIME, NAV_AREA_ALL_MASK = 0x3F // max allowed value }; @@ -53,10 +53,10 @@ enum NavArea enum NavTerrainFlag { NAV_EMPTY = 0x00, - NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP), NAV_GROUND = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND), + NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP), NAV_WATER = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_WATER), NAV_MAGMA_SLIME = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_MAGMA_SLIME) }; -#endif +#endif /* _MAPDEFINES_H */