From 77349fde48e17d13619d669db57d6d583e5838ef Mon Sep 17 00:00:00 2001 From: sogladev Date: Sat, 29 Nov 2025 21:47:30 +0100 Subject: [PATCH] fix(Core/Handlers): potential falling to death on teleport (#23867) --- src/server/game/Handlers/MovementHandler.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index a87819458..fb40ce36a 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -299,6 +299,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData) plMover->UpdatePosition(dest, true); + plMover->SetFallInformation(GameTime::GetGameTime().count(), dest.GetPositionZ()); + // xinef: teleport pets if they are not unsummoned if (Pet* pet = plMover->GetPet()) {