From 76d1d02dce2f63348dccb8ac218ec0cc54e6ce8c Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Wed, 6 Sep 2023 18:33:34 +0200 Subject: [PATCH] fix(Scripts/Magtheridon): add correct way to reset threat list (#17198) * test * fix but check * fix? --- .../HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index f301dbfcc..580e51d84 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -170,7 +170,7 @@ struct boss_magtheridon : public BossAI void ScheduleCombatEvents() { - me->GetThreatMgr().ClearAllThreat(); + DoResetThreatList(); me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE);