diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index cbf0655c4..85bcb5972 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -309,6 +309,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) uint32 processedPackets = 0; time_t currentTime = GameTime::GetGameTime().count(); + constexpr uint32 MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE = 150; + while (m_Socket && _recvQueue.next(packet, updater)) { OpcodeClient opcode = static_cast(packet->GetOpcode()); @@ -349,6 +351,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) opHandle->Call(this, *packet); LogUnprocessedTail(packet); } + else + processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop break; case STATUS_TRANSFER: if (_player && !_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime)) @@ -361,6 +365,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) opHandle->Call(this, *packet); LogUnprocessedTail(packet); } + else + processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop break; case STATUS_AUTHED: if (m_inQueue) // prevent cheating @@ -376,6 +382,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) opHandle->Call(this, *packet); LogUnprocessedTail(packet); } + else + processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop break; case STATUS_NEVER: LOG_ERROR("network.opcode", "Received not allowed opcode {} from {}", @@ -427,7 +435,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) deletePacket = true; -#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE 150 processedPackets++; //process only a max amout of packets in 1 Update() call.