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fix(Scripts/Ulduar): Do not spawn Hodir chests if already defeated. (#11149)
Fixes #11139
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@@ -328,7 +328,10 @@ public:
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break;
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case NPC_HODIR:
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m_uiHodirGUID = creature->GetGUID();
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SpawnHodirChests(instance->GetDifficulty(), creature);
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if (m_auiEncounter[TYPE_HODIR] != DONE)
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{
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SpawnHodirChests(instance->GetDifficulty(), creature);
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}
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break;
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case NPC_THORIM:
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m_uiThorimGUID = creature->GetGUID();
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