fix(Scripts/Ulduar): Do not spawn Hodir chests if already defeated. (#11149)

Fixes #11139
This commit is contained in:
UltraNix
2022-04-01 12:05:37 +02:00
committed by GitHub
parent 57fee9810a
commit 76227539dd

View File

@@ -328,7 +328,10 @@ public:
break;
case NPC_HODIR:
m_uiHodirGUID = creature->GetGUID();
SpawnHodirChests(instance->GetDifficulty(), creature);
if (m_auiEncounter[TYPE_HODIR] != DONE)
{
SpawnHodirChests(instance->GetDifficulty(), creature);
}
break;
case NPC_THORIM:
m_uiThorimGUID = creature->GetGUID();