refactor(Core/Scripts): Move AQ scripts to new scripting system (#12623)

This commit is contained in:
Angelo Venturini
2022-08-05 15:49:12 -03:00
committed by GitHub
parent b9cfb303fe
commit 757f047681
13 changed files with 1658 additions and 1851 deletions

View File

@@ -68,244 +68,222 @@ const Position LarvaPos[2] =
{ -9701.6005f, 1566.9993f, 24.118f, 0.0f }
};
class boss_ayamiss : public CreatureScript
struct boss_ayamiss : public BossAI
{
public:
boss_ayamiss() : CreatureScript("boss_ayamiss") { }
boss_ayamiss(Creature* creature) : BossAI(creature, DATA_AYAMISS) {}
struct boss_ayamissAI : public BossAI
void Reset() override
{
boss_ayamissAI(Creature* creature) : BossAI(creature, DATA_AYAMISS) {}
void Reset() override
{
_Reset();
_phase = PHASE_AIR;
_enraged = false;
SetCombatMovement(false);
}
void JustSummoned(Creature* who) override
{
switch (who->GetEntry())
{
case NPC_SWARMER:
_swarmers.push_back(who->GetGUID());
break;
case NPC_LARVA:
who->GetMotionMaster()->MovePoint(POINT_PARALYZE, AltarPos);
break;
case NPC_HORNET:
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
who->AI()->AttackStart(target);
}
break;
}
summons.Summon(who);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE)
{
switch (id)
{
case POINT_AIR:
me->AddUnitState(UNIT_STATE_ROOT);
break;
case POINT_GROUND:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
}
}
void EnterEvadeMode(EvadeReason why) override
{
me->ClearUnitState(UNIT_STATE_ROOT);
BossAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* attacker) override
{
BossAI::EnterCombat(attacker);
events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(20000, 30000));
events.ScheduleEvent(EVENT_POISON_STINGER, 5000);
events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
events.ScheduleEvent(EVENT_PARALYZE, 15000);
me->SetCanFly(true);
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
{
if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
{
_phase = PHASE_GROUND;
SetCombatMovement(true);
me->ClearUnitState(UNIT_STATE_ROOT);
me->SetCanFly(false);
me->SetDisableGravity(false);
if (Unit* victim = me->GetVictim())
{
Position victimPos = victim->GetPosition();
me->GetMotionMaster()->MovePoint(POINT_GROUND, victimPos);
}
events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
events.CancelEvent(EVENT_POISON_STINGER);
DoResetThreat();
}
if (!_enraged && me->GetHealthPct() < 20.0f)
{
DoCastSelf(SPELL_FRENZY);
Talk(EMOTE_FRENZY);
_enraged = true;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_STINGER_SPRAY:
DoCastSelf(SPELL_STINGER_SPRAY);
events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(15000, 20000));
break;
case EVENT_POISON_STINGER:
DoCastVictim(SPELL_POISON_STINGER);
events.ScheduleEvent(EVENT_POISON_STINGER, urand(2000, 3000));
break;
case EVENT_PARALYZE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true))
{
DoCast(target, SPELL_PARALYZE);
instance->SetGuidData(DATA_PARALYZED, target->GetGUID());
uint8 Index = urand(0, 1);
me->SummonCreature(NPC_LARVA, LarvaPos[Index], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
}
events.ScheduleEvent(EVENT_PARALYZE, 15000);
break;
case EVENT_SWARMER_ATTACK:
for (ObjectGuid const& guid : _swarmers)
{
if (Creature* swarmer = me->GetMap()->GetCreature(guid))
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
swarmer->AI()->AttackStart(target);
}
}
}
_swarmers.clear();
events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
break;
case EVENT_SUMMON_SWARMER:
{
Position Pos = me->GetRandomPoint(SwarmerPos, 80.0f);
me->SummonCreature(NPC_SWARMER, Pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
break;
}
case EVENT_LASH:
DoCastVictim(SPELL_LASH);
events.ScheduleEvent(EVENT_LASH, urand(8000, 15000));
break;
}
}
DoMeleeAttackIfReady();
}
private:
GuidList _swarmers;
uint8 _phase;
bool _enraged;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetRuinsOfAhnQirajAI<boss_ayamissAI>(creature);
BossAI::Reset();
_phase = PHASE_AIR;
_enraged = false;
SetCombatMovement(false);
}
void JustSummoned(Creature* who) override
{
switch (who->GetEntry())
{
case NPC_SWARMER:
_swarmers.push_back(who->GetGUID());
break;
case NPC_LARVA:
who->GetMotionMaster()->MovePoint(POINT_PARALYZE, AltarPos);
break;
case NPC_HORNET:
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
who->AI()->AttackStart(target);
}
break;
}
summons.Summon(who);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE)
{
switch (id)
{
case POINT_AIR:
me->AddUnitState(UNIT_STATE_ROOT);
break;
case POINT_GROUND:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
}
}
void EnterEvadeMode(EvadeReason why) override
{
me->ClearUnitState(UNIT_STATE_ROOT);
BossAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* attacker) override
{
BossAI::EnterCombat(attacker);
events.ScheduleEvent(EVENT_STINGER_SPRAY, 20s, 30s);
events.ScheduleEvent(EVENT_POISON_STINGER, 5s);
events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5s);
events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60s);
events.ScheduleEvent(EVENT_PARALYZE, 15s);
me->SetCanFly(true);
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
{
if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
{
_phase = PHASE_GROUND;
SetCombatMovement(true);
me->ClearUnitState(UNIT_STATE_ROOT);
me->SetCanFly(false);
me->SetDisableGravity(false);
if (Unit* victim = me->GetVictim())
{
Position victimPos = victim->GetPosition();
me->GetMotionMaster()->MovePoint(POINT_GROUND, victimPos);
}
events.ScheduleEvent(EVENT_LASH, 5s, 8s);
events.CancelEvent(EVENT_POISON_STINGER);
DoResetThreat();
}
if (!_enraged && me->GetHealthPct() < 20.0f)
{
DoCastSelf(SPELL_FRENZY);
Talk(EMOTE_FRENZY);
_enraged = true;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_STINGER_SPRAY:
DoCastSelf(SPELL_STINGER_SPRAY);
events.ScheduleEvent(EVENT_STINGER_SPRAY, 15s, 20s);
break;
case EVENT_POISON_STINGER:
DoCastVictim(SPELL_POISON_STINGER);
events.ScheduleEvent(EVENT_POISON_STINGER, 2s, 3s);
break;
case EVENT_PARALYZE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true))
{
DoCast(target, SPELL_PARALYZE);
instance->SetGuidData(DATA_PARALYZED, target->GetGUID());
uint8 index = urand(0, 1);
me->SummonCreature(NPC_LARVA, LarvaPos[index], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
}
events.ScheduleEvent(EVENT_PARALYZE, 15s);
break;
case EVENT_SWARMER_ATTACK:
for (ObjectGuid const& guid : _swarmers)
{
if (Creature* swarmer = me->GetMap()->GetCreature(guid))
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
swarmer->AI()->AttackStart(target);
}
}
}
_swarmers.clear();
events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60s);
break;
case EVENT_SUMMON_SWARMER:
{
Position Pos = me->GetRandomPoint(SwarmerPos, 80.0f);
me->SummonCreature(NPC_SWARMER, Pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5s);
break;
}
case EVENT_LASH:
DoCastVictim(SPELL_LASH);
events.ScheduleEvent(EVENT_LASH, 8s, 15s);
break;
}
}
DoMeleeAttackIfReady();
}
private:
GuidList _swarmers;
uint8 _phase;
bool _enraged;
};
class npc_hive_zara_larva : public CreatureScript
struct npc_hive_zara_larva : public ScriptedAI
{
public:
npc_hive_zara_larva() : CreatureScript("npc_hive_zara_larva") { }
struct npc_hive_zara_larvaAI : public ScriptedAI
npc_hive_zara_larva(Creature* creature) : ScriptedAI(creature)
{
npc_hive_zara_larvaAI(Creature* creature) : ScriptedAI(creature)
{
_instance = me->GetInstanceScript();
}
_instance = me->GetInstanceScript();
}
void MovementInform(uint32 type, uint32 id) override
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE)
{
if (type == POINT_MOTION_TYPE)
if (id == POINT_PARALYZE)
{
if (id == POINT_PARALYZE)
if (Player* target = ObjectAccessor::GetPlayer(*me, _instance->GetGuidData(DATA_PARALYZED)))
{
if (Player* target = ObjectAccessor::GetPlayer(*me, _instance->GetGuidData(DATA_PARALYZED)))
{
DoCast(target, SPELL_FEED);
}
DoCast(target, SPELL_FEED);
}
}
}
void JustSummoned(Creature* summon) override
{
if (Creature* ayamiss = _instance->GetCreature(DATA_AYAMISS))
{
ayamiss->AI()->JustSummoned(summon);
}
}
void MoveInLineOfSight(Unit* who) override
{
if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS)
return;
ScriptedAI::MoveInLineOfSight(who);
}
void AttackStart(Unit* victim) override
{
if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS)
return;
ScriptedAI::AttackStart(victim);
}
void UpdateAI(uint32 diff) override
{
if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS)
return;
ScriptedAI::UpdateAI(diff);
}
private:
InstanceScript* _instance;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetRuinsOfAhnQirajAI<npc_hive_zara_larvaAI>(creature);
}
void JustSummoned(Creature* summon) override
{
if (Creature* ayamiss = _instance->GetCreature(DATA_AYAMISS))
{
ayamiss->AI()->JustSummoned(summon);
}
}
void MoveInLineOfSight(Unit* who) override
{
if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS)
return;
ScriptedAI::MoveInLineOfSight(who);
}
void AttackStart(Unit* victim) override
{
if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS)
return;
ScriptedAI::AttackStart(victim);
}
void UpdateAI(uint32 diff) override
{
if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS)
return;
ScriptedAI::UpdateAI(diff);
}
private:
InstanceScript* _instance;
};
void AddSC_boss_ayamiss()
{
new boss_ayamiss();
new npc_hive_zara_larva();
RegisterRuinsOfAhnQirajCreatureAI(boss_ayamiss);
RegisterRuinsOfAhnQirajCreatureAI(npc_hive_zara_larva);
}

View File

@@ -80,7 +80,7 @@ struct boss_buru : public BossAI
void EnterCombat(Unit* who) override
{
_EnterCombat();
BossAI::EnterCombat(who);
Talk(EMOTE_TARGET, who);
DoCastSelf(SPELL_THORNS);
ManipulateEggs(true);

View File

@@ -66,9 +66,9 @@ struct boss_moam : public BossAI
{
BossAI::EnterCombat(who);
Talk(EMOTE_AGGRO);
events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
events.ScheduleEvent(EVENT_SPELL_TRAMPLE, 9000);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 3000);
events.ScheduleEvent(EVENT_STONE_PHASE, 90s);
events.ScheduleEvent(EVENT_SPELL_TRAMPLE, 9s);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 3s);
}
void JustDied(Unit* /*killer*/) override
@@ -113,20 +113,20 @@ struct boss_moam : public BossAI
DoCastAOE(SPELL_SUMMON_MANA_FIENDS);
DoCastSelf(SPELL_ENERGIZE);
events.CancelEvent(EVENT_SPELL_DRAIN_MANA);
events.ScheduleEvent(EVENT_STONE_PHASE_END, 90000);
events.ScheduleEvent(EVENT_STONE_PHASE_END, 90s);
break;
case EVENT_STONE_PHASE_END:
me->RemoveAurasDueToSpell(SPELL_ENERGIZE);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, urand(2000, 6000));
events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 2s, 6s);
events.ScheduleEvent(EVENT_STONE_PHASE, 90s);
break;
case EVENT_SPELL_DRAIN_MANA:
DoCastAOE(SPELL_DRAIN_MANA_SERVERSIDE);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, urand(2000, 6000));
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 2s, 6s);
break;
case EVENT_SPELL_TRAMPLE:
DoCastAOE(SPELL_TRAMPLE);
events.ScheduleEvent(EVENT_SPELL_TRAMPLE, 15000);
events.ScheduleEvent(EVENT_SPELL_TRAMPLE, 15s);
break;
default:
break;

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@@ -46,71 +46,60 @@ enum Events
EVENT_CHANGE_AGGRO = 3,
};
class boss_rajaxx : public CreatureScript
struct boss_rajaxx : public BossAI
{
public:
boss_rajaxx() : CreatureScript("boss_rajaxx") { }
boss_rajaxx(Creature* creature) : BossAI(creature, DATA_RAJAXX) { }
struct boss_rajaxxAI : public BossAI
void Reset() override
{
boss_rajaxxAI(Creature* creature) : BossAI(creature, DATA_RAJAXX) { }
void Reset() override
{
_Reset();
enraged = false;
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void EnterCombat(Unit* /*victim*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_DISARM, 10000);
events.ScheduleEvent(EVENT_THUNDERCRASH, 12000);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DISARM:
DoCastVictim(SPELL_DISARM);
events.ScheduleEvent(EVENT_DISARM, 22000);
break;
case EVENT_THUNDERCRASH:
DoCast(me, SPELL_THUNDERCRASH);
events.ScheduleEvent(EVENT_THUNDERCRASH, 21000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
bool enraged;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetRuinsOfAhnQirajAI<boss_rajaxxAI>(creature);
BossAI::Reset();
enraged = false;
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void EnterCombat(Unit* /*victim*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_DISARM, 10s);
events.ScheduleEvent(EVENT_THUNDERCRASH, 12s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DISARM:
DoCastVictim(SPELL_DISARM);
events.ScheduleEvent(EVENT_DISARM, 22s);
break;
case EVENT_THUNDERCRASH:
DoCastSelf(SPELL_THUNDERCRASH);
events.ScheduleEvent(EVENT_THUNDERCRASH, 21s);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
bool enraged;
};
class spell_rajaxx_thundercrash : public SpellScript
@@ -136,6 +125,6 @@ class spell_rajaxx_thundercrash : public SpellScript
void AddSC_boss_rajaxx()
{
new boss_rajaxx();
RegisterRuinsOfAhnQirajCreatureAI(boss_rajaxx);
RegisterSpellScript(spell_rajaxx_thundercrash);
}

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@@ -454,9 +454,9 @@ class spell_vem_vengeance : public SpellScript
void AddSC_bug_trio()
{
RegisterCreatureAI(boss_kri);
RegisterCreatureAI(boss_vem);
RegisterCreatureAI(boss_yauj);
RegisterTempleOfAhnQirajCreatureAI(boss_kri);
RegisterTempleOfAhnQirajCreatureAI(boss_vem);
RegisterTempleOfAhnQirajCreatureAI(boss_yauj);
RegisterSpellScript(spell_vem_knockback);
RegisterSpellScript(spell_vem_vengeance);
}

File diff suppressed because it is too large Load Diff

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@@ -42,72 +42,68 @@ enum Spells
SPELL_ENRAGE = 28798
};
class boss_fankriss : public CreatureScript
struct boss_fankriss : public ScriptedAI
{
public:
boss_fankriss() : CreatureScript("boss_fankriss") { }
boss_fankriss(Creature* creature) : ScriptedAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
void SummonSpawn()
{
return GetTempleOfAhnQirajAI<boss_fankrissAI>(creature);
}
struct boss_fankrissAI : public ScriptedAI
{
boss_fankrissAI(Creature* creature) : ScriptedAI(creature) { }
void SummonSpawn()
Rand = 10 + (rand() % 10);
switch (rand() % 2)
{
Rand = 10 + (rand() % 10);
switch (rand() % 2)
{
case 0:
RandX = 0.0f - Rand;
break;
case 1:
RandX = 0.0f + Rand;
break;
}
Rand = 10 + (rand() % 10);
switch (rand() % 2)
{
case 0:
RandY = 0.0f - Rand;
break;
case 1:
RandY = 0.0f + Rand;
break;
}
Rand = 0;
DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
case 0:
RandX = 0.0f - Rand;
break;
case 1:
RandX = 0.0f + Rand;
break;
}
void EnterCombat(Unit* /*who*/) override
Rand = 10 + (rand() % 10);
switch (rand() % 2)
{
_scheduler.CancelAll();
case 0:
RandY = 0.0f - Rand;
break;
case 1:
RandY = 0.0f + Rand;
break;
}
Rand = 0;
DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
}
_scheduler.Schedule(4s, 8s, [this](TaskContext context) {
void EnterCombat(Unit* /*who*/) override
{
_scheduler.CancelAll();
_scheduler
.Schedule(4s, 8s, [this](TaskContext context)
{
DoCastVictim(SPELL_MORTAL_WOUND);
context.Repeat();
}).Schedule(15s, 45s, [this](TaskContext context) {
})
.Schedule(15s, 45s, [this](TaskContext context)
{
switch (urand(0, 2))
{
case 0:
SummonSpawn();
break;
case 1:
SummonSpawn();
SummonSpawn();
break;
case 2:
SummonSpawn();
SummonSpawn();
SummonSpawn();
break;
case 0:
SummonSpawn();
break;
case 1:
SummonSpawn();
SummonSpawn();
break;
case 2:
SummonSpawn();
SummonSpawn();
SummonSpawn();
break;
}
context.Repeat(30s, 60s);
}).Schedule(15s, 45s, [this](TaskContext context) {
})
.Schedule(15s, 45s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
{
DoCast(target, SPELL_ROOT);
@@ -142,27 +138,26 @@ public:
}
context.Repeat(45s, 60s);
});
}
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
int Rand;
float RandX;
float RandY;
};
private:
TaskScheduler _scheduler;
int Rand;
float RandX;
float RandY;
};
void AddSC_boss_fankriss()
{
new boss_fankriss();
RegisterTempleOfAhnQirajCreatureAI(boss_fankriss);
}

View File

@@ -41,115 +41,104 @@ enum Huhuran
SPELL_WYVERN_STING_DAMAGE = 26233
};
class boss_huhuran : public CreatureScript
struct boss_huhuran : public ScriptedAI
{
public:
boss_huhuran() : CreatureScript("boss_huhuran") { }
boss_huhuran(Creature* creature) : ScriptedAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
uint32 Frenzy_Timer;
uint32 Wyvern_Timer;
uint32 Spit_Timer;
uint32 PoisonBolt_Timer;
uint32 NoxiousPoison_Timer;
uint32 FrenzyBack_Timer;
bool Frenzy;
bool Berserk;
void Reset() override
{
return GetTempleOfAhnQirajAI<boss_huhuranAI>(creature);
Frenzy_Timer = urand(25000, 35000);
Wyvern_Timer = urand(18000, 28000);
Spit_Timer = 8000;
PoisonBolt_Timer = 4000;
NoxiousPoison_Timer = urand(10000, 20000);
FrenzyBack_Timer = 15000;
Frenzy = false;
Berserk = false;
}
struct boss_huhuranAI : public ScriptedAI
void UpdateAI(uint32 diff) override
{
boss_huhuranAI(Creature* creature) : ScriptedAI(creature) { }
//Return since we have no target
if (!UpdateVictim())
return;
uint32 Frenzy_Timer;
uint32 Wyvern_Timer;
uint32 Spit_Timer;
uint32 PoisonBolt_Timer;
uint32 NoxiousPoison_Timer;
uint32 FrenzyBack_Timer;
bool Frenzy;
bool Berserk;
void Reset() override
//Frenzy_Timer
if (!Frenzy && Frenzy_Timer <= diff)
{
DoCast(me, SPELL_FRENZY);
Talk(EMOTE_FRENZY_KILL);
Frenzy = true;
PoisonBolt_Timer = 3000;
Frenzy_Timer = urand(25000, 35000);
Wyvern_Timer = urand(18000, 28000);
Spit_Timer = 8000;
PoisonBolt_Timer = 4000;
NoxiousPoison_Timer = urand(10000, 20000);
FrenzyBack_Timer = 15000;
Frenzy = false;
Berserk = false;
}
else Frenzy_Timer -= diff;
void UpdateAI(uint32 diff) override
// Wyvern Timer
if (Wyvern_Timer <= diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//Frenzy_Timer
if (!Frenzy && Frenzy_Timer <= diff)
{
DoCast(me, SPELL_FRENZY);
Talk(EMOTE_FRENZY_KILL);
Frenzy = true;
PoisonBolt_Timer = 3000;
Frenzy_Timer = urand(25000, 35000);
}
else Frenzy_Timer -= diff;
// Wyvern Timer
if (Wyvern_Timer <= diff)
{
DoCastAOE(SPELL_WYVERNSTING);
Wyvern_Timer = urand(15000, 32000);
}
else Wyvern_Timer -= diff;
//Spit Timer
if (Spit_Timer <= diff)
{
DoCastVictim(SPELL_ACIDSPIT);
Spit_Timer = urand(5000, 10000);
}
else Spit_Timer -= diff;
//NoxiousPoison_Timer
if (NoxiousPoison_Timer <= diff)
{
DoCastVictim(SPELL_NOXIOUSPOISON);
NoxiousPoison_Timer = urand(12000, 24000);
}
else NoxiousPoison_Timer -= diff;
//PoisonBolt only if frenzy or berserk
if (Frenzy || Berserk)
{
if (PoisonBolt_Timer <= diff)
{
DoCastVictim(SPELL_POISONBOLT);
PoisonBolt_Timer = 3000;
}
else PoisonBolt_Timer -= diff;
}
//FrenzyBack_Timer
if (Frenzy && FrenzyBack_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
Frenzy = false;
FrenzyBack_Timer = 15000;
}
else FrenzyBack_Timer -= diff;
if (!Berserk && HealthBelowPct(31))
{
me->InterruptNonMeleeSpells(false);
Talk(EMOTE_BERSERK);
DoCast(me, SPELL_BERSERK);
Berserk = true;
}
DoMeleeAttackIfReady();
DoCastAOE(SPELL_WYVERNSTING);
Wyvern_Timer = urand(15000, 32000);
}
};
else Wyvern_Timer -= diff;
//Spit Timer
if (Spit_Timer <= diff)
{
DoCastVictim(SPELL_ACIDSPIT);
Spit_Timer = urand(5000, 10000);
}
else Spit_Timer -= diff;
//NoxiousPoison_Timer
if (NoxiousPoison_Timer <= diff)
{
DoCastVictim(SPELL_NOXIOUSPOISON);
NoxiousPoison_Timer = urand(12000, 24000);
}
else NoxiousPoison_Timer -= diff;
//PoisonBolt only if frenzy or berserk
if (Frenzy || Berserk)
{
if (PoisonBolt_Timer <= diff)
{
DoCastVictim(SPELL_POISONBOLT);
PoisonBolt_Timer = 3000;
}
else PoisonBolt_Timer -= diff;
}
//FrenzyBack_Timer
if (Frenzy && FrenzyBack_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
Frenzy = false;
FrenzyBack_Timer = 15000;
}
else FrenzyBack_Timer -= diff;
if (!Berserk && HealthBelowPct(31))
{
me->InterruptNonMeleeSpells(false);
Talk(EMOTE_BERSERK);
DoCast(me, SPELL_BERSERK);
Berserk = true;
}
DoMeleeAttackIfReady();
}
};
// 26180 - Wyvern Sting
@@ -173,6 +162,6 @@ class spell_huhuran_wyvern_sting : public AuraScript
void AddSC_boss_huhuran()
{
new boss_huhuran();
RegisterTempleOfAhnQirajCreatureAI(boss_huhuran);
RegisterSpellScript(spell_huhuran_wyvern_sting);
}

View File

@@ -36,167 +36,145 @@ enum Spells
SPELL_SUMMON_OURO = 26061
};
class npc_ouro_spawner : public CreatureScript
struct npc_ouro_spawner : public ScriptedAI
{
public:
npc_ouro_spawner() : CreatureScript("npc_ouro_spawner") {}
CreatureAI* GetAI(Creature* creature) const
npc_ouro_spawner(Creature* creature) : ScriptedAI(creature)
{
return new npc_ouro_spawnerAI(creature);
Reset();
}
struct npc_ouro_spawnerAI : public ScriptedAI
bool hasSummoned;
void Reset() override
{
npc_ouro_spawnerAI(Creature* creature) : ScriptedAI(creature)
hasSummoned = false;
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
}
void MoveInLineOfSight(Unit* who) override
{
// Spawn Ouro on LoS check
if (!hasSummoned && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 40.0f))
{
Reset();
DoCast(me, SPELL_SUMMON_OURO);
hasSummoned = true;
}
bool hasSummoned;
ScriptedAI::MoveInLineOfSight(who);
}
void Reset() override
void JustSummoned(Creature* creature) override
{
// Despawn when Ouro is spawned
if (creature->GetEntry() == NPC_OURO)
{
hasSummoned = false;
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
creature->SetInCombatWithZone();
creature->CastSpell(creature, SPELL_BIRTH, false);
me->DespawnOrUnsummon();
}
}
void MoveInLineOfSight(Unit* who) override
{
// Spawn Ouro on LoS check
if (!hasSummoned && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 40.0f))
{
DoCast(me, SPELL_SUMMON_OURO);
hasSummoned = true;
}
ScriptedAI::MoveInLineOfSight(who);
}
void JustSummoned(Creature* creature) override
{
// Despawn when Ouro is spawned
if (creature->GetEntry() == NPC_OURO)
{
creature->SetInCombatWithZone();
creature->CastSpell(creature, SPELL_BIRTH, false);
me->DespawnOrUnsummon();
}
}
};
};
class boss_ouro : public CreatureScript
struct boss_ouro : public ScriptedAI
{
public:
boss_ouro() : CreatureScript("boss_ouro") { }
boss_ouro(Creature* creature) : ScriptedAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
uint32 Sweep_Timer;
uint32 SandBlast_Timer;
uint32 Submerge_Timer;
uint32 Back_Timer;
uint32 ChangeTarget_Timer;
uint32 Spawn_Timer;
bool Enrage;
bool Submerged;
void Reset() override
{
return GetTempleOfAhnQirajAI<boss_ouroAI>(creature);
Sweep_Timer = urand(5000, 10000);
SandBlast_Timer = urand(20000, 35000);
Submerge_Timer = urand(90000, 150000);
Back_Timer = urand(30000, 45000);
ChangeTarget_Timer = urand(5000, 8000);
Spawn_Timer = urand(10000, 20000);
Enrage = false;
Submerged = false;
}
struct boss_ouroAI : public ScriptedAI
void EnterCombat(Unit* /*who*/) override
{
boss_ouroAI(Creature* creature) : ScriptedAI(creature) { }
DoCastVictim(SPELL_BIRTH);
}
uint32 Sweep_Timer;
uint32 SandBlast_Timer;
uint32 Submerge_Timer;
uint32 Back_Timer;
uint32 ChangeTarget_Timer;
uint32 Spawn_Timer;
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
bool Enrage;
bool Submerged;
void Reset() override
//Sweep_Timer
if (!Submerged && Sweep_Timer <= diff)
{
Sweep_Timer = urand(5000, 10000);
DoCastVictim(SPELL_SWEEP);
Sweep_Timer = urand(15000, 30000);
}
else Sweep_Timer -= diff;
//SandBlast_Timer
if (!Submerged && SandBlast_Timer <= diff)
{
DoCastVictim(SPELL_SANDBLAST);
SandBlast_Timer = urand(20000, 35000);
Submerge_Timer = urand(90000, 150000);
}
else SandBlast_Timer -= diff;
//Submerge_Timer
if (!Submerged && Submerge_Timer <= diff)
{
//Cast
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_FRIENDLY);
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
Submerged = true;
Back_Timer = urand(30000, 45000);
ChangeTarget_Timer = urand(5000, 8000);
Spawn_Timer = urand(10000, 20000);
}
else Submerge_Timer -= diff;
//ChangeTarget_Timer
if (Submerged && ChangeTarget_Timer <= diff)
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0);
if (target)
me->NearTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation());
ChangeTarget_Timer = urand(10000, 20000);
}
else ChangeTarget_Timer -= diff;
//Back_Timer
if (Submerged && Back_Timer <= diff)
{
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_MONSTER);
DoCastVictim(SPELL_GROUND_RUPTURE);
Enrage = false;
Submerged = false;
Submerge_Timer = urand(60000, 120000);
}
else Back_Timer -= diff;
void EnterCombat(Unit* /*who*/) override
{
DoCastVictim(SPELL_BIRTH);
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
//Sweep_Timer
if (!Submerged && Sweep_Timer <= diff)
{
DoCastVictim(SPELL_SWEEP);
Sweep_Timer = urand(15000, 30000);
}
else Sweep_Timer -= diff;
//SandBlast_Timer
if (!Submerged && SandBlast_Timer <= diff)
{
DoCastVictim(SPELL_SANDBLAST);
SandBlast_Timer = urand(20000, 35000);
}
else SandBlast_Timer -= diff;
//Submerge_Timer
if (!Submerged && Submerge_Timer <= diff)
{
//Cast
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_FRIENDLY);
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
Submerged = true;
Back_Timer = urand(30000, 45000);
}
else Submerge_Timer -= diff;
//ChangeTarget_Timer
if (Submerged && ChangeTarget_Timer <= diff)
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0);
if (target)
me->NearTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation());
ChangeTarget_Timer = urand(10000, 20000);
}
else ChangeTarget_Timer -= diff;
//Back_Timer
if (Submerged && Back_Timer <= diff)
{
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_MONSTER);
DoCastVictim(SPELL_GROUND_RUPTURE);
Submerged = false;
Submerge_Timer = urand(60000, 120000);
}
else Back_Timer -= diff;
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
void AddSC_boss_ouro()
{
new npc_ouro_spawner();
new boss_ouro();
RegisterTempleOfAhnQirajCreatureAI(npc_ouro_spawner);
RegisterTempleOfAhnQirajCreatureAI(boss_ouro);
}

View File

@@ -47,183 +47,161 @@ enum Events
uint32 const BlinkSpells[3] = { 4801, 8195, 20449 };
class boss_skeram : public CreatureScript
struct boss_skeram : public BossAI
{
public:
boss_skeram() : CreatureScript("boss_skeram") { }
boss_skeram(Creature* creature) : BossAI(creature, DATA_SKERAM) { }
struct boss_skeramAI : public BossAI
void Reset() override
{
boss_skeramAI(Creature* creature) : BossAI(creature, DATA_SKERAM) { }
_Reset();
_flag = 0;
_hpct = 75.0f;
me->SetVisible(true);
}
void Reset() override
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode(why);
if (me->IsSummon())
((TempSummon*)me)->UnSummon();
}
void JustSummoned(Creature* creature) override
{
// Shift the boss and images (Get it? *Shift*?)
uint8 rand = 0;
if (_flag != 0)
{
_Reset();
_flag = 0;
_hpct = 75.0f;
me->SetVisible(true);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode(why);
if (me->IsSummon())
((TempSummon*)me)->UnSummon();
}
void JustSummoned(Creature* creature) override
{
// Shift the boss and images (Get it? *Shift*?)
uint8 rand = 0;
if (_flag != 0)
{
while (_flag & (1 << rand))
rand = urand(0, 2);
DoCast(me, BlinkSpells[rand]);
_flag |= (1 << rand);
_flag |= (1 << 7);
}
while (_flag & (1 << rand))
rand = urand(0, 2);
creature->CastSpell(creature, BlinkSpells[rand]);
DoCast(me, BlinkSpells[rand]);
_flag |= (1 << rand);
if (_flag & (1 << 7))
_flag = 0;
float ImageHealthPct;
if (me->GetHealthPct() < 25.0f)
ImageHealthPct = 0.50f;
else if (me->GetHealthPct() < 50.0f)
ImageHealthPct = 0.20f;
else
ImageHealthPct = 0.10f;
creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
BossAI::JustSummoned(creature);
_flag |= (1 << 7);
}
void JustDied(Unit* /*killer*/) override
{
if (!me->IsSummon())
{
_JustDied();
Talk(SAY_DEATH);
}
else
me->RemoveCorpse();
}
while (_flag & (1 << rand))
rand = urand(0, 2);
creature->CastSpell(creature, BlinkSpells[rand]);
_flag |= (1 << rand);
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.Reset();
if (_flag & (1 << 7))
_flag = 0;
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(6000, 12000));
events.ScheduleEvent(EVENT_FULLFILMENT, 15000);
events.ScheduleEvent(EVENT_BLINK, urand(30000, 45000));
events.ScheduleEvent(EVENT_EARTH_SHOCK, 2000);
float ImageHealthPct;
Talk(SAY_AGGRO);
}
if (me->GetHealthPct() < 25.0f)
ImageHealthPct = 0.50f;
else if (me->GetHealthPct() < 50.0f)
ImageHealthPct = 0.20f;
else
ImageHealthPct = 0.10f;
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ARCANE_EXPLOSION:
DoCastAOE(SPELL_ARCANE_EXPLOSION, true);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(8000, 18000));
break;
case EVENT_FULLFILMENT:
/// @todo For some weird reason boss does not cast this
// Spell actually works, tested in duel
DoCast(SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true), SPELL_TRUE_FULFILLMENT, true);
events.ScheduleEvent(EVENT_FULLFILMENT, urand(20000, 30000));
break;
case EVENT_BLINK:
DoCast(me, BlinkSpells[urand(0, 2)]);
DoResetThreat();
me->SetVisible(true);
events.ScheduleEvent(EVENT_BLINK, urand(10000, 30000));
break;
case EVENT_EARTH_SHOCK:
DoCastVictim(SPELL_EARTH_SHOCK);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 2000);
break;
}
}
if (!me->IsSummon() && me->GetHealthPct() < _hpct)
{
DoCast(me, SPELL_SUMMON_IMAGES, true);
Talk(SAY_SPLIT);
_hpct -= 25.0f;
me->SetVisible(false);
events.RescheduleEvent(EVENT_BLINK, 2000);
}
if (me->IsWithinMeleeRange(me->GetVictim()))
{
events.RescheduleEvent(EVENT_EARTH_SHOCK, 2000);
DoMeleeAttackIfReady();
}
}
private:
float _hpct;
uint8 _flag;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetTempleOfAhnQirajAI<boss_skeramAI>(creature);
creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
BossAI::JustSummoned(creature);
}
void JustDied(Unit* /*killer*/) override
{
if (!me->IsSummon())
{
_JustDied();
Talk(SAY_DEATH);
}
else
me->RemoveCorpse();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.Reset();
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 6s, 12s);
events.ScheduleEvent(EVENT_FULLFILMENT, 15s);
events.ScheduleEvent(EVENT_BLINK, 30s, 45s);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 2s);
Talk(SAY_AGGRO);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ARCANE_EXPLOSION:
DoCastAOE(SPELL_ARCANE_EXPLOSION, true);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8s, 18s);
break;
case EVENT_FULLFILMENT:
/// @todo For some weird reason boss does not cast this
// Spell actually works, tested in duel
DoCast(SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true), SPELL_TRUE_FULFILLMENT, true);
events.ScheduleEvent(EVENT_FULLFILMENT, 20s, 30s);
break;
case EVENT_BLINK:
DoCast(me, BlinkSpells[urand(0, 2)]);
DoResetThreat();
me->SetVisible(true);
events.ScheduleEvent(EVENT_BLINK, 10s, 30s);
break;
case EVENT_EARTH_SHOCK:
DoCastVictim(SPELL_EARTH_SHOCK);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 2s);
break;
}
}
if (!me->IsSummon() && me->GetHealthPct() < _hpct)
{
DoCast(me, SPELL_SUMMON_IMAGES, true);
Talk(SAY_SPLIT);
_hpct -= 25.0f;
me->SetVisible(false);
events.RescheduleEvent(EVENT_BLINK, 2s);
}
if (me->IsWithinMeleeRange(me->GetVictim()))
{
events.RescheduleEvent(EVENT_EARTH_SHOCK, 2s);
DoMeleeAttackIfReady();
}
}
private:
float _hpct;
uint8 _flag;
};
class spell_skeram_arcane_explosion : public SpellScriptLoader
class spell_skeram_arcane_explosion : public SpellScript
{
public:
spell_skeram_arcane_explosion() : SpellScriptLoader("spell_skeram_arcane_explosion") { }
PrepareSpellScript(spell_skeram_arcane_explosion);
class spell_skeram_arcane_explosion_SpellScript : public SpellScript
void FilterTargets(std::list<WorldObject*>& targets)
{
PrepareSpellScript(spell_skeram_arcane_explosion_SpellScript);
targets.remove_if(PlayerOrPetCheck());
}
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(PlayerOrPetCheck());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_skeram_arcane_explosion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_skeram_arcane_explosion_SpellScript();
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_skeram_arcane_explosion::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
void AddSC_boss_skeram()
{
new boss_skeram();
new spell_skeram_arcane_explosion();
RegisterTempleOfAhnQirajCreatureAI(boss_skeram);
RegisterSpellScript(spell_skeram_arcane_explosion);
}

View File

@@ -377,223 +377,203 @@ struct boss_twinemperorsAI : public ScriptedAI
}
};
class boss_veknilash : public CreatureScript
struct boss_veknilash : public boss_twinemperorsAI
{
public:
boss_veknilash() : CreatureScript("boss_veknilash") { }
boss_veknilash(Creature* creature) : boss_twinemperorsAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
bool IAmVeklor() override { return false; }
uint32 UpperCut_Timer;
uint32 UnbalancingStrike_Timer;
uint32 Scarabs_Timer;
int Rand;
int RandX;
int RandY;
Creature* Summoned;
void Reset() override
{
return GetTempleOfAhnQirajAI<boss_veknilashAI>(creature);
TwinReset();
UpperCut_Timer = urand(14000, 29000);
UnbalancingStrike_Timer = urand(8000, 18000);
Scarabs_Timer = urand(7000, 14000);
//Added. Can be removed if its included in DB.
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
struct boss_veknilashAI : public boss_twinemperorsAI
void CastSpellOnBug(Creature* target) override
{
bool IAmVeklor() override {return false;}
boss_veknilashAI(Creature* creature) : boss_twinemperorsAI(creature) { }
target->SetFaction(FACTION_MONSTER);
target->AI()->AttackStart(me->GetThreatMgr().getHostileTarget());
target->AddAura(SPELL_MUTATE_BUG, target);
target->SetFullHealth();
}
uint32 UpperCut_Timer;
uint32 UnbalancingStrike_Timer;
uint32 Scarabs_Timer;
int Rand;
int RandX;
int RandY;
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
Creature* Summoned;
if (!TryActivateAfterTTelep(diff))
return;
void Reset() override
//UnbalancingStrike_Timer
if (UnbalancingStrike_Timer <= diff)
{
TwinReset();
UpperCut_Timer = urand(14000, 29000);
UnbalancingStrike_Timer = urand(8000, 18000);
Scarabs_Timer = urand(7000, 14000);
//Added. Can be removed if its included in DB.
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
DoCastVictim(SPELL_UNBALANCING_STRIKE);
UnbalancingStrike_Timer = 8000 + rand() % 12000;
}
else UnbalancingStrike_Timer -= diff;
void CastSpellOnBug(Creature* target) override
if (UpperCut_Timer <= diff)
{
target->SetFaction(FACTION_MONSTER);
target->AI()->AttackStart(me->GetThreatMgr().getHostileTarget());
target->AddAura(SPELL_MUTATE_BUG, target);
target->SetFullHealth();
Unit* randomMelee = SelectTarget(SelectTargetMethod::Random, 0, NOMINAL_MELEE_RANGE, true);
if (randomMelee)
DoCast(randomMelee, SPELL_UPPERCUT);
UpperCut_Timer = 15000 + rand() % 15000;
}
else UpperCut_Timer -= diff;
void UpdateAI(uint32 diff) override
HandleBugs(diff);
//Heal brother when 60yrds close
TryHealBrother(diff);
//Teleporting to brother
if (Teleport_Timer <= diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (!TryActivateAfterTTelep(diff))
return;
//UnbalancingStrike_Timer
if (UnbalancingStrike_Timer <= diff)
{
DoCastVictim(SPELL_UNBALANCING_STRIKE);
UnbalancingStrike_Timer = 8000 + rand() % 12000;
}
else UnbalancingStrike_Timer -= diff;
if (UpperCut_Timer <= diff)
{
Unit* randomMelee = SelectTarget(SelectTargetMethod::Random, 0, NOMINAL_MELEE_RANGE, true);
if (randomMelee)
DoCast(randomMelee, SPELL_UPPERCUT);
UpperCut_Timer = 15000 + rand() % 15000;
}
else UpperCut_Timer -= diff;
HandleBugs(diff);
//Heal brother when 60yrds close
TryHealBrother(diff);
//Teleporting to brother
if (Teleport_Timer <= diff)
{
TeleportToMyBrother();
}
else Teleport_Timer -= diff;
CheckEnrage(diff);
DoMeleeAttackIfReady();
TeleportToMyBrother();
}
};
else Teleport_Timer -= diff;
CheckEnrage(diff);
DoMeleeAttackIfReady();
}
};
class boss_veklor : public CreatureScript
struct boss_veklor : public boss_twinemperorsAI
{
public:
boss_veklor() : CreatureScript("boss_veklor") { }
boss_veklor(Creature* creature) : boss_twinemperorsAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
bool IAmVeklor() override { return true; }
uint32 ShadowBolt_Timer;
uint32 Blizzard_Timer;
uint32 ArcaneBurst_Timer;
uint32 Scorpions_Timer;
int Rand;
int RandX;
Creature* Summoned;
void Reset() override
{
return GetTempleOfAhnQirajAI<boss_veklorAI>(creature);
TwinReset();
ShadowBolt_Timer = 0;
Blizzard_Timer = urand(15000, 20000);
ArcaneBurst_Timer = 1000;
Scorpions_Timer = urand(7000, 14000);
//Added. Can be removed if its included in DB.
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
}
struct boss_veklorAI : public boss_twinemperorsAI
void CastSpellOnBug(Creature* target) override
{
bool IAmVeklor() override {return true;}
boss_veklorAI(Creature* creature) : boss_twinemperorsAI(creature) { }
target->SetFaction(FACTION_MONSTER);
target->AddAura(SPELL_EXPLODEBUG, target);
target->SetFullHealth();
}
uint32 ShadowBolt_Timer;
uint32 Blizzard_Timer;
uint32 ArcaneBurst_Timer;
uint32 Scorpions_Timer;
int Rand;
int RandX;
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
Creature* Summoned;
// reset arcane burst after teleport - we need to do this because
// when VL jumps to VN's location there will be a warrior who will get only 2s to run away
// which is almost impossible
if (AfterTeleport)
ArcaneBurst_Timer = 5000;
if (!TryActivateAfterTTelep(diff))
return;
void Reset() override
//ShadowBolt_Timer
if (ShadowBolt_Timer <= diff)
{
TwinReset();
ShadowBolt_Timer = 0;
Blizzard_Timer = urand(15000, 20000);
ArcaneBurst_Timer = 1000;
Scorpions_Timer = urand(7000, 14000);
//Added. Can be removed if its included in DB.
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
if (!me->IsWithinDist(me->GetVictim(), 45.0f))
me->GetMotionMaster()->MoveChase(me->GetVictim(), VEKLOR_DIST, 0);
else
DoCastVictim(SPELL_SHADOWBOLT);
ShadowBolt_Timer = 2000;
}
else ShadowBolt_Timer -= diff;
void CastSpellOnBug(Creature* target) override
//Blizzard_Timer
if (Blizzard_Timer <= diff)
{
target->SetFaction(FACTION_MONSTER);
target->AddAura(SPELL_EXPLODEBUG, target);
target->SetFullHealth();
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45, true);
if (target)
{
DoCast(target, SPELL_BLIZZARD);
}
Blizzard_Timer = 15000 + rand() % 15000;
}
else Blizzard_Timer -= diff;
void UpdateAI(uint32 diff) override
if (ArcaneBurst_Timer <= diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
// reset arcane burst after teleport - we need to do this because
// when VL jumps to VN's location there will be a warrior who will get only 2s to run away
// which is almost impossible
if (AfterTeleport)
Unit* mvic;
if ((mvic = SelectTarget(SelectTargetMethod::MaxDistance, 0, NOMINAL_MELEE_RANGE, true)) != nullptr)
{
DoCast(mvic, SPELL_ARCANEBURST);
ArcaneBurst_Timer = 5000;
if (!TryActivateAfterTTelep(diff))
return;
//ShadowBolt_Timer
if (ShadowBolt_Timer <= diff)
{
if (!me->IsWithinDist(me->GetVictim(), 45.0f))
me->GetMotionMaster()->MoveChase(me->GetVictim(), VEKLOR_DIST, 0);
else
DoCastVictim(SPELL_SHADOWBOLT);
ShadowBolt_Timer = 2000;
}
else ShadowBolt_Timer -= diff;
//Blizzard_Timer
if (Blizzard_Timer <= diff)
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45, true);
if (target)
{
DoCast(target, SPELL_BLIZZARD);
}
Blizzard_Timer = 15000 + rand() % 15000;
}
else Blizzard_Timer -= diff;
if (ArcaneBurst_Timer <= diff)
{
Unit* mvic;
if ((mvic = SelectTarget(SelectTargetMethod::MaxDistance, 0, NOMINAL_MELEE_RANGE, true)) != nullptr)
{
DoCast(mvic, SPELL_ARCANEBURST);
ArcaneBurst_Timer = 5000;
}
}
else ArcaneBurst_Timer -= diff;
HandleBugs(diff);
//Heal brother when 60yrds close
TryHealBrother(diff);
//Teleporting to brother
if (Teleport_Timer <= diff)
{
TeleportToMyBrother();
}
else Teleport_Timer -= diff;
CheckEnrage(diff);
//VL doesn't melee
//DoMeleeAttackIfReady();
}
else ArcaneBurst_Timer -= diff;
void AttackStart(Unit* who) override
HandleBugs(diff);
//Heal brother when 60yrds close
TryHealBrother(diff);
//Teleporting to brother
if (Teleport_Timer <= diff)
{
if (!who)
return;
TeleportToMyBrother();
}
else Teleport_Timer -= diff;
if (who->isTargetableForAttack())
CheckEnrage(diff);
//VL doesn't melee
//DoMeleeAttackIfReady();
}
void AttackStart(Unit* who) override
{
if (!who)
return;
if (who->isTargetableForAttack())
{
// VL doesn't melee
if (me->Attack(who, false))
{
// VL doesn't melee
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, VEKLOR_DIST, 0);
me->AddThreat(who, 0.0f);
}
me->GetMotionMaster()->MoveChase(who, VEKLOR_DIST, 0);
me->AddThreat(who, 0.0f);
}
}
};
}
};
void AddSC_boss_twinemperors()
{
new boss_veknilash();
new boss_veklor();
RegisterTempleOfAhnQirajCreatureAI(boss_veknilash);
RegisterTempleOfAhnQirajCreatureAI(boss_veklor);
}

View File

@@ -84,223 +84,201 @@ enum MovePoints
Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; /// @todo Visci isn't in room middle
float const RoomRadius = 40.0f; /// @todo Not sure if its correct
class boss_viscidus : public CreatureScript
struct boss_viscidus : public BossAI
{
public:
boss_viscidus() : CreatureScript("boss_viscidus") { }
boss_viscidus(Creature* creature) : BossAI(creature, DATA_VISCIDUS) { }
struct boss_viscidusAI : public BossAI
void Reset() override
{
boss_viscidusAI(Creature* creature) : BossAI(creature, DATA_VISCIDUS) { }
_Reset();
_hitcounter = 0;
_phase = PHASE_FROST;
}
void Reset() override
void DamageTaken(Unit* attacker, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
{
if (!attacker || _phase != PHASE_MELEE)
return;
++_hitcounter;
if (attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
{
_Reset();
_hitcounter = 0;
_phase = PHASE_FROST;
Talk(EMOTE_EXPLODE);
events.Reset();
_phase = PHASE_GLOB;
DoCast(me, SPELL_VISCIDUS_EXPLODE);
me->SetVisible(false);
me->RemoveAura(SPELL_TOXIN);
me->RemoveAura(SPELL_VISCIDUS_FREEZE);
uint8 NumGlobes = me->GetHealthPct() / 5.0f;
for (uint8 i = 0; i < NumGlobes; ++i)
{
float Angle = i * 2 * M_PI / NumGlobes;
float X = ViscidusCoord.GetPositionX() + std::cos(Angle) * RoomRadius;
float Y = ViscidusCoord.GetPositionY() + std::sin(Angle) * RoomRadius;
float Z = -35.0f;
if (TempSummon* Glob = me->SummonCreature(NPC_GLOB_OF_VISCIDUS, X, Y, Z))
{
Glob->UpdateAllowedPositionZ(X, Y, Z);
Glob->NearTeleportTo(X, Y, Z, 0.0f);
Glob->GetMotionMaster()->MovePoint(ROOM_CENTER, ViscidusCoord);
}
}
}
else if (_hitcounter == HITCOUNTER_SHATTER)
Talk(EMOTE_SHATTER);
else if (_hitcounter == HITCOUNTER_CRACK)
Talk(EMOTE_CRACK);
}
void DamageTaken(Unit* attacker, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST && me->GetHealthPct() > 5.0f)
{
if (!attacker || _phase != PHASE_MELEE)
return;
++_hitcounter;
if (attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
if (_hitcounter >= HITCOUNTER_FREEZE)
{
Talk(EMOTE_EXPLODE);
events.Reset();
_phase = PHASE_GLOB;
DoCast(me, SPELL_VISCIDUS_EXPLODE);
me->SetVisible(false);
me->RemoveAura(SPELL_TOXIN);
me->RemoveAura(SPELL_VISCIDUS_FREEZE);
uint8 NumGlobes = me->GetHealthPct() / 5.0f;
for (uint8 i = 0; i < NumGlobes; ++i)
{
float Angle = i * 2 * M_PI / NumGlobes;
float X = ViscidusCoord.GetPositionX() + std::cos(Angle) * RoomRadius;
float Y = ViscidusCoord.GetPositionY() + std::sin(Angle) * RoomRadius;
float Z = -35.0f;
if (TempSummon* Glob = me->SummonCreature(NPC_GLOB_OF_VISCIDUS, X, Y, Z))
{
Glob->UpdateAllowedPositionZ(X, Y, Z);
Glob->NearTeleportTo(X, Y, Z, 0.0f);
Glob->GetMotionMaster()->MovePoint(ROOM_CENTER, ViscidusCoord);
}
}
}
else if (_hitcounter == HITCOUNTER_SHATTER)
Talk(EMOTE_SHATTER);
else if (_hitcounter == HITCOUNTER_CRACK)
Talk(EMOTE_CRACK);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST && me->GetHealthPct() > 5.0f)
{
++_hitcounter;
if (_hitcounter >= HITCOUNTER_FREEZE)
{
_hitcounter = 0;
Talk(EMOTE_FROZEN);
_phase = PHASE_MELEE;
DoCast(me, SPELL_VISCIDUS_FREEZE);
me->RemoveAura(SPELL_VISCIDUS_SLOWED_MORE);
events.ScheduleEvent(EVENT_RESET_PHASE, 15000);
}
else if (_hitcounter >= HITCOUNTER_SLOW_MORE)
{
Talk(EMOTE_FREEZE);
me->RemoveAura(SPELL_VISCIDUS_SLOWED);
DoCast(me, SPELL_VISCIDUS_SLOWED_MORE);
}
else if (_hitcounter >= HITCOUNTER_SLOW)
{
Talk(EMOTE_SLOW);
DoCast(me, SPELL_VISCIDUS_SLOWED);
}
}
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.Reset();
InitSpells();
}
void InitSpells()
{
DoCast(me, SPELL_TOXIN);
events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, urand(10000, 15000));
events.ScheduleEvent(EVENT_POISON_SHOCK, urand(7000, 12000));
}
void EnterEvadeMode(EvadeReason why) override
{
summons.DespawnAll();
ScriptedAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
{
DoCast(me, SPELL_VISCIDUS_SUICIDE);
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (_phase == PHASE_GLOB && summons.empty())
{
DoResetThreat();
me->NearTeleportTo(ViscidusCoord.GetPositionX(),
ViscidusCoord.GetPositionY(),
ViscidusCoord.GetPositionZ(),
ViscidusCoord.GetOrientation());
_hitcounter = 0;
_phase = PHASE_FROST;
InitSpells();
me->SetVisible(true);
Talk(EMOTE_FROZEN);
_phase = PHASE_MELEE;
DoCast(me, SPELL_VISCIDUS_FREEZE);
me->RemoveAura(SPELL_VISCIDUS_SLOWED_MORE);
events.ScheduleEvent(EVENT_RESET_PHASE, 15000);
}
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
else if (_hitcounter >= HITCOUNTER_SLOW_MORE)
{
switch (eventId)
{
case EVENT_POISONBOLT_VOLLEY:
DoCast(me, SPELL_POISONBOLT_VOLLEY);
events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, urand(10000, 15000));
break;
case EVENT_POISON_SHOCK:
DoCast(me, SPELL_POISON_SHOCK);
events.ScheduleEvent(EVENT_POISON_SHOCK, urand(7000, 12000));
break;
case EVENT_RESET_PHASE:
_hitcounter = 0;
_phase = PHASE_FROST;
break;
default:
break;
}
Talk(EMOTE_FREEZE);
me->RemoveAura(SPELL_VISCIDUS_SLOWED);
DoCast(me, SPELL_VISCIDUS_SLOWED_MORE);
}
else if (_hitcounter >= HITCOUNTER_SLOW)
{
Talk(EMOTE_SLOW);
DoCast(me, SPELL_VISCIDUS_SLOWED);
}
}
}
if (_phase != PHASE_GLOB)
DoMeleeAttackIfReady();
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.Reset();
InitSpells();
}
void InitSpells()
{
DoCast(me, SPELL_TOXIN);
events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
}
void EnterEvadeMode(EvadeReason why) override
{
summons.DespawnAll();
ScriptedAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
{
DoCast(me, SPELL_VISCIDUS_SUICIDE);
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (_phase == PHASE_GLOB && summons.empty())
{
DoResetThreat();
me->NearTeleportTo(ViscidusCoord.GetPositionX(),
ViscidusCoord.GetPositionY(),
ViscidusCoord.GetPositionZ(),
ViscidusCoord.GetOrientation());
_hitcounter = 0;
_phase = PHASE_FROST;
InitSpells();
me->SetVisible(true);
}
private:
uint8 _hitcounter;
Phases _phase;
};
events.Update(diff);
CreatureAI* GetAI(Creature* creature) const override
{
return GetTempleOfAhnQirajAI<boss_viscidusAI>(creature);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_POISONBOLT_VOLLEY:
DoCast(me, SPELL_POISONBOLT_VOLLEY);
events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
break;
case EVENT_POISON_SHOCK:
DoCast(me, SPELL_POISON_SHOCK);
events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
break;
case EVENT_RESET_PHASE:
_hitcounter = 0;
_phase = PHASE_FROST;
break;
default:
break;
}
}
if (_phase != PHASE_GLOB)
DoMeleeAttackIfReady();
}
private:
uint8 _hitcounter;
Phases _phase;
};
class npc_glob_of_viscidus : public CreatureScript
struct boss_glob_of_viscidus : public ScriptedAI
{
public:
npc_glob_of_viscidus() : CreatureScript("boss_glob_of_viscidus") { }
boss_glob_of_viscidus(Creature* creature) : ScriptedAI(creature) { }
struct npc_glob_of_viscidusAI : public ScriptedAI
void JustDied(Unit* /*killer*/) override
{
npc_glob_of_viscidusAI(Creature* creature) : ScriptedAI(creature) { }
InstanceScript* instance = me->GetInstanceScript();
void JustDied(Unit* /*killer*/) override
if (Creature* viscidus = me->GetMap()->GetCreature(instance->GetGuidData(DATA_VISCIDUS)))
{
InstanceScript* Instance = me->GetInstanceScript();
if (BossAI* viscidusAI = dynamic_cast<BossAI*>(viscidus->GetAI()))
viscidusAI->SummonedCreatureDespawn(me);
if (Creature* Viscidus = me->GetMap()->GetCreature(Instance->GetGuidData(DATA_VISCIDUS)))
if (viscidus->IsAlive() && viscidus->GetHealthPct() < 5.0f)
{
if (BossAI* ViscidusAI = dynamic_cast<BossAI*>(Viscidus->GetAI()))
ViscidusAI->SummonedCreatureDespawn(me);
if (Viscidus->IsAlive() && Viscidus->GetHealthPct() < 5.0f)
{
Viscidus->SetVisible(true);
Unit::Kill(Viscidus->GetVictim(), Viscidus);
}
else
{
Viscidus->SetHealth(Viscidus->GetHealth() - Viscidus->GetMaxHealth() / 20);
Viscidus->CastSpell(Viscidus, SPELL_VISCIDUS_SHRINKS);
}
viscidus->SetVisible(true);
Unit::Kill(viscidus->GetVictim(), viscidus);
}
else
{
viscidus->SetHealth(viscidus->GetHealth() - viscidus->GetMaxHealth() / 20);
viscidus->CastSpell(viscidus, SPELL_VISCIDUS_SHRINKS);
}
}
}
void MovementInform(uint32 /*type*/, uint32 id) override
{
if (id == ROOM_CENTER)
{
DoCast(me, SPELL_REJOIN_VISCIDUS);
if (TempSummon* summon = me->ToTempSummon())
summon->UnSummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const override
void MovementInform(uint32 /*type*/, uint32 id) override
{
return GetTempleOfAhnQirajAI<npc_glob_of_viscidusAI>(creature);
if (id == ROOM_CENTER)
{
DoCast(me, SPELL_REJOIN_VISCIDUS);
if (TempSummon* summon = me->ToTempSummon())
summon->UnSummon();
}
}
};
void AddSC_boss_viscidus()
{
new boss_viscidus();
new npc_glob_of_viscidus();
RegisterTempleOfAhnQirajCreatureAI(boss_viscidus);
RegisterTempleOfAhnQirajCreatureAI(boss_glob_of_viscidus);
}

View File

@@ -75,4 +75,6 @@ inline AI* GetTempleOfAhnQirajAI(T* obj)
return GetInstanceAI<AI>(obj, TempleOfAhnQirajScriptName);
}
#define RegisterTempleOfAhnQirajCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTempleOfAhnQirajAI)
#endif