fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970)

This commit is contained in:
Bogir[rus]
2022-03-12 12:57:26 +05:00
committed by GitHub
parent 5d42cea98f
commit 75439773d0
32 changed files with 173 additions and 173 deletions

View File

@@ -581,7 +581,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
mPoolTemplate.clear();
LOG_INFO("server.loading", ">> Loaded 0 object pools. DB table `pool_template` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 object pools. DB table `pool_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
@@ -614,7 +614,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -672,7 +672,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -742,7 +742,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 pools in pools");
LOG_WARN("server.loading", ">> Loaded 0 pools in pools");
LOG_INFO("server.loading", " ");
}
else
@@ -832,7 +832,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 quests in pools");
LOG_WARN("server.loading", ">> Loaded 0 quests in pools");
LOG_INFO("server.loading", " ");
}
else