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feat(Core/Hooks): Add OnAfterDatabaseLoadCreatureTemplates hook (#17621)
* Add OnAfterDatabaseLoadCreatureTemplates hook - fix issue where the fast template cache was not updated correctly after a CS reload of a single creature template * Parameter naming tweak to reduce confusion. * Refactor to streamline fastcache creation, remove threading concerns * Remove unneeded resize when loading creature templates * Update fast cache resizing to highest-performing option
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@@ -2024,7 +2024,20 @@ public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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/**
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* @brief Called after all databases are loaded
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*
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* @param updateFlags Update flags from the loader
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*/
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virtual void OnAfterDatabasesLoaded(uint32 /*updateFlags*/) { }
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/**
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* @brief Called after all creature template data has been loaded from the database. This hook could be called multiple times, not just at server startup.
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*
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* @param creatureTemplates Pointer to a modifiable vector of creature templates. Indexed by Entry ID.
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*/
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virtual void OnAfterDatabaseLoadCreatureTemplates(std::vector<CreatureTemplate*> /*creatureTemplates*/) { }
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};
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class WorldObjectScript : public ScriptObject
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@@ -2671,6 +2684,7 @@ public: /* CommandSC */
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public: /* DatabaseScript */
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void OnAfterDatabasesLoaded(uint32 updateFlags);
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void OnAfterDatabaseLoadCreatureTemplates(std::vector<CreatureTemplate*> creatureTemplateStore);
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public: /* WorldObjectScript */
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