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feat(Core/Hooks): Add OnAfterDatabaseLoadCreatureTemplates hook (#17621)
* Add OnAfterDatabaseLoadCreatureTemplates hook - fix issue where the fast template cache was not updated correctly after a CS reload of a single creature template * Parameter naming tweak to reduce confusion. * Refactor to streamline fastcache creation, remove threading concerns * Remove unneeded resize when loading creature templates * Update fast cache resizing to highest-performing option
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@@ -591,7 +591,7 @@ void ObjectMgr::LoadCreatureTemplates()
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"ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, "
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// 64 65 66 67 68 69 70
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"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName "
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"FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId;");
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"FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId ORDER BY entry DESC;");
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if (!result)
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{
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@@ -600,6 +600,7 @@ void ObjectMgr::LoadCreatureTemplates()
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}
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_creatureTemplateStore.rehash(result->GetRowCount());
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_creatureTemplateStoreFast.clear();
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uint32 count = 0;
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do
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@@ -609,20 +610,7 @@ void ObjectMgr::LoadCreatureTemplates()
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++count;
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} while (result->NextRow());
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// pussywizard:
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{
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uint32 max = 0;
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for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
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if (itr->first > max)
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max = itr->first;
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if (max)
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{
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_creatureTemplateStoreFast.clear();
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_creatureTemplateStoreFast.resize(max + 1, nullptr);
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for (CreatureTemplateContainer::iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
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_creatureTemplateStoreFast[itr->first] = &(itr->second);
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}
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}
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sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
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LoadCreatureTemplateResistances();
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LoadCreatureTemplateSpells();
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@@ -638,12 +626,28 @@ void ObjectMgr::LoadCreatureTemplates()
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LOG_INFO("server.loading", " ");
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}
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void ObjectMgr::LoadCreatureTemplate(Field* fields)
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/**
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* @brief Loads a creature template from a database result
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*
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* @param fields Database result
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* @param triggerHook If true, will trigger the OnAfterDatabaseLoadCreatureTemplates hook. Useful if you are not calling the hook yourself.
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*/
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void ObjectMgr::LoadCreatureTemplate(Field* fields, bool triggerHook)
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{
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uint32 entry = fields[0].Get<uint32>();
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CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
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// enlarge the fast cache as necessary
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if (_creatureTemplateStoreFast.size() < entry + 1)
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{
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_creatureTemplateStoreFast.resize(entry + 1, nullptr);
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}
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// load a pointer to this creatureTemplate into the fast cache
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_creatureTemplateStoreFast[entry] = &creatureTemplate;
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// build the creatureTemplate
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creatureTemplate.Entry = entry;
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for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
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@@ -750,6 +754,13 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
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creatureTemplate.SpellSchoolImmuneMask = fields[68].Get<uint8>();
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creatureTemplate.flags_extra = fields[69].Get<uint32>();
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creatureTemplate.ScriptID = GetScriptId(fields[70].Get<std::string>());
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// useful if the creature template load is being triggered from outside this class
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if (triggerHook)
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{
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sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
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}
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}
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void ObjectMgr::LoadCreatureTemplateResistances()
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