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fix(Core/Player) internally handle expertise as float (#21967)
The core will no longer truncated the expertise (from float to int) value on the server side.
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@@ -5233,9 +5233,9 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
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switch (attType)
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{
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case BASE_ATTACK:
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return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
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return m_Expertise / 4.0f;
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case OFF_ATTACK:
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return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
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return m_OffhandExpertise / 4.0f;
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default:
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break;
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}
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