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refactor(Core/Entities): Cleanup Unit header file (#19622)
* move several enum definitions in a new files * move more things * remove the include comment * move the related code to CharmInfo in this own file *original idea of Ovahlord Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * fix clang build errors and few blank lines * missing forward declaration * new tentative to fix gcc/clang build * add several include could be necessary for gcc/clang compilation * . * revert some include since the last AC update * fix some loop inconsistencies * align all enums in UnitDefine.h --------- Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -35,6 +35,12 @@ struct ItemSetEffect
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SpellInfo const* spells[8];
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};
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enum InventorySlot
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{
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NULL_BAG = 0,
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NULL_SLOT = 255
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};
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// EnumUtils: DESCRIBE THIS
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enum InventoryResult : uint8
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{
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