fix(Core/Spells): several improvements to cooldowns (#7559)

- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
This commit is contained in:
UltraNix
2021-09-13 20:57:48 +02:00
committed by GitHub
parent 7e2e6f8ee8
commit 7406a01ac3
19 changed files with 178 additions and 111 deletions

View File

@@ -2547,9 +2547,12 @@ bool Creature::IsSpellProhibited(SpellSchoolMask idSchoolMask) const
return false;
}
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, uint32 end_time)
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
{
m_CreatureSpellCooldowns[spell_id] = World::GetGameTimeMS() + end_time;
CreatureSpellCooldown spellCooldown;
spellCooldown.category = categoryId;
spellCooldown.end = World::GetGameTimeMS() + end_time;
m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
}
void Creature::AddSpellCooldown(uint32 spell_id, uint32 /*itemid*/, uint32 end_time, bool /*needSendToClient*/, bool /*forceSendToSpectator*/)
@@ -2561,33 +2564,31 @@ void Creature::AddSpellCooldown(uint32 spell_id, uint32 /*itemid*/, uint32 end_t
// used in proc system, otherwise normal creature cooldown
if (end_time)
{
_AddCreatureSpellCooldown(spellInfo->Id, end_time);
_AddCreatureSpellCooldown(spellInfo->Id, 0, end_time);
return;
}
uint32 spellcooldown = spellInfo->RecoveryTime;
uint32 categorycooldown = spellInfo->CategoryRecoveryTime;
if(Player* modOwner = GetSpellModOwner())
uint32 categoryId = spellInfo->GetCategory();
uint32 categorycooldown = categoryId ? spellInfo->CategoryRecoveryTime : 0;
if (Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, spellcooldown);
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categorycooldown);
}
if (spellcooldown)
_AddCreatureSpellCooldown(spellInfo->Id, spellcooldown);
if (categorycooldown)
if (spellInfo->GetCategory())
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
if (categorycooldown && i_scstore != sSpellsByCategoryStore.end())
{
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
{
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(spellInfo->GetCategory());
if (i_scstore != sSpellsByCategoryStore.end())
{
uint32 cattime = categorycooldown;
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
if (GetSpellCooldown(*i_scset) < cattime)
_AddCreatureSpellCooldown(*i_scset, cattime);
}
_AddCreatureSpellCooldown(i_scset->second, categoryId, categorycooldown);
}
}
else if (spellcooldown)
{
_AddCreatureSpellCooldown(spellInfo->Id, 0, spellcooldown);
}
}
uint32 Creature::GetSpellCooldown(uint32 spell_id) const
@@ -2596,13 +2597,13 @@ uint32 Creature::GetSpellCooldown(uint32 spell_id) const
if (itr == m_CreatureSpellCooldowns.end())
return 0;
return itr->second > World::GetGameTimeMS() ? itr->second - World::GetGameTimeMS() : 0;
return itr->second.end > World::GetGameTimeMS() ? itr->second.end - World::GetGameTimeMS() : 0;
}
bool Creature::HasSpellCooldown(uint32 spell_id) const
{
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
return (itr != m_CreatureSpellCooldowns.end() && itr->second > World::GetGameTimeMS());
return (itr != m_CreatureSpellCooldowns.end() && itr->second.end > World::GetGameTimeMS());
}
bool Creature::HasSpell(uint32 spellID) const

View File

@@ -142,7 +142,7 @@ public:
[[nodiscard]] SpellSchoolMask GetMeleeDamageSchoolMask() const override { return m_meleeDamageSchoolMask; }
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
void _AddCreatureSpellCooldown(uint32 spell_id, uint32 end_time);
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time);
void AddSpellCooldown(uint32 spell_id, uint32 /*itemid*/, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
[[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
[[nodiscard]] uint32 GetSpellCooldown(uint32 spell_id) const;

View File

@@ -417,6 +417,15 @@ struct TrainerSpellData
[[nodiscard]] TrainerSpell const* Find(uint32 spell_id) const;
};
typedef std::map<uint32, time_t> CreatureSpellCooldowns;
struct CreatureSpellCooldown
{
CreatureSpellCooldown() : category(0), end(0) { }
CreatureSpellCooldown(uint16 categoryId, uint32 endTime) : category(categoryId), end(endTime) { }
uint16 category;
uint32 end;
};
typedef std::map<uint32, CreatureSpellCooldown> CreatureSpellCooldowns;
#endif // AZEROTHCORE_CREATUREDATA_H

View File

@@ -1147,7 +1147,8 @@ void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
time_t db_time = time_t(fields[1].GetUInt32());
uint16 category = fields[1].GetUInt16();
time_t db_time = time_t(fields[2].GetUInt32());
if (!sSpellMgr->GetSpellInfo(spell_id))
{
@@ -1161,7 +1162,7 @@ void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
uint32 cooldown = (db_time - curTime) * IN_MILLISECONDS;
cooldowns[spell_id] = cooldown;
_AddCreatureSpellCooldown(spell_id, cooldown);
_AddCreatureSpellCooldown(spell_id, category, cooldown);
LOG_DEBUG("entities.pet", "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time - curTime));
} while (result->NextRow());
@@ -1181,7 +1182,8 @@ void Pet::_SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
trans->Append(stmt);
time_t curTime = time(nullptr);
uint32 checkTime = World::GetGameTimeMS() + 30 * IN_MILLISECONDS;
uint32 curMSTime = World::GetGameTimeMS();
uint32 infTime = curMSTime + infinityCooldownDelayCheck;
// remove oudated and save active
CreatureSpellCooldowns::iterator itr, itr2;
@@ -1189,15 +1191,19 @@ void Pet::_SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
{
itr2 = itr;
++itr;
if (itr2->second <= World::GetGameTimeMS() + 1000)
m_CreatureSpellCooldowns.erase(itr2);
else if (logout || itr2->second > checkTime)
if (itr2->second.end <= curMSTime + 1000)
{
uint32 cooldown = ((itr2->second - World::GetGameTimeMS()) / IN_MILLISECONDS) + curTime;
m_CreatureSpellCooldowns.erase(itr2);
}
else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 30 * IN_MILLISECONDS)))
{
uint32 cooldown = ((itr2->second.end - curMSTime) / IN_MILLISECONDS) + curTime;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr2->first);
stmt->setUInt32(2, cooldown);
stmt->setUInt16(2, itr2->second.category);
stmt->setUInt32(3, cooldown);
trans->Append(stmt);
}
}

View File

@@ -2707,7 +2707,7 @@ void Player::SendInitialSpells()
data << uint32(itr->first);
data << uint16(itr->second.itemid); // cast item id
data << uint16(sEntry->GetCategory()); // spell category
data << uint16(itr->second.category); // spell category
// send infinity cooldown in special format
if (itr->second.end >= infTime)
@@ -2718,17 +2718,8 @@ void Player::SendInitialSpells()
}
uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
if (!sEntry->GetCategory() || (sEntry->CategoryRecoveryTime != sEntry->RecoveryTime && sEntry->RecoveryTime && sEntry->CategoryRecoveryTime)) // may be wrong, but anyway better than nothing...
{
data << cooldown; // cooldown
data << uint32(0); // category cooldown
}
else
{
data << uint32(0); // cooldown
data << cooldown; // category cooldown
}
data << uint32(itr->second.category ? 0 : cooldown); // cooldown
data << uint32(itr->second.category ? cooldown : 0); // category cooldown
}
GetSession()->SendPacket(&data);
@@ -3406,13 +3397,12 @@ void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
SendClearCooldown(spell_id, this);
}
// I am not sure which one is more efficient
void Player::RemoveCategoryCooldown(uint32 cat)
{
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
if (i_scstore != sSpellsByCategoryStore.end())
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
RemoveSpellCooldown(*i_scset, true);
RemoveSpellCooldown(i_scset->second, true);
}
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
@@ -3467,7 +3457,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
{
// some cooldowns can be already set at aura loading...
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUID().GetCounter()());
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, category, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUID().GetCounter()());
if (result)
{
@@ -3477,9 +3467,10 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 item_id = fields[1].GetUInt32();
uint32 db_time = fields[2].GetUInt32();
bool needSend = fields[3].GetBool();
uint16 category = fields[1].GetUInt16();
uint32 item_id = fields[2].GetUInt32();
uint32 db_time = fields[3].GetUInt32();
bool needSend = fields[4].GetBool();
if (!sSpellMgr->GetSpellInfo(spell_id))
{
@@ -3491,7 +3482,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
if (db_time <= curTime)
continue;
AddSpellCooldown(spell_id, item_id, (db_time - curTime)*IN_MILLISECONDS, needSend);
_AddSpellCooldown(spell_id, category, item_id, (db_time - curTime) * IN_MILLISECONDS, needSend);
LOG_DEBUG("entities.player.loading", "Player (%s) spell %u, item %u cooldown loaded (%u secs).", GetGUID().ToString().c_str(), spell_id, item_id, uint32(db_time - curTime));
} while (result->NextRow());
@@ -3527,7 +3518,7 @@ void Player::_SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout
{
if (first_round)
{
ss << "INSERT INTO character_spell_cooldown (guid, spell, item, time, needSend) VALUES ";
ss << "INSERT INTO character_spell_cooldown (guid, spell, category, item, time, needSend) VALUES ";
first_round = false;
}
// next new/changed record prefix
@@ -3535,7 +3526,7 @@ void Player::_SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout
ss << ',';
uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.category << "," << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
++itr;
}
else
@@ -8862,15 +8853,26 @@ void Player::PetSpellInitialize()
data << uint8(cooldownsCount);
uint32 curTime = World::GetGameTimeMS();
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
{
uint32 cooldown = (itr->second > curTime) ? itr->second - curTime : 0;
uint16 category = itr->second.category;
uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
data << uint32(itr->first); // spellid
data << uint16(0); // spell category?
data << uint32(cooldown); // cooldown
data << uint32(0); // category cooldown
data << uint16(itr->second.category); // spell category
// send infinity cooldown in special format
if (itr->second.end >= infTime)
{
data << uint32(1); // cooldown
data << uint32(0x80000000); // category cooldown
continue;
}
data << uint32(category ? 0 : cooldown); // cooldown
data << uint32(category ? cooldown : 0); // category cooldown
}
GetSession()->SendPacket(&data);
@@ -8954,14 +8956,26 @@ void Player::VehicleSpellInitialize()
data << uint8(cooldownCount);
uint32 curTime = World::GetGameTimeMS();
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
{
uint32 cooldown = (itr->second > curTime) ? itr->second - curTime : 0;
data << uint32(itr->first); // SpellId
data << uint16(0); // unk
data << uint32(cooldown); // spell cooldown
data << uint32(0); // category cooldown
uint16 category = itr->second.category;
uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
data << uint32(itr->first); // spellid
data << uint16(itr->second.category); // spell category
// send infinity cooldown in special format
if (itr->second.end >= infTime)
{
data << uint32(1); // cooldown
data << uint32(0x80000000); // category cooldown
continue;
}
data << uint32(category ? 0 : cooldown); // cooldown
data << uint32(category ? cooldown : 0); // category cooldown
}
GetSession()->SendPacket(&data);
@@ -10152,59 +10166,79 @@ void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 ite
recTime = rec ? rec : catrecTime;
}
// self spell cooldown
if (recTime > 0)
{
AddSpellCooldown(spellInfo->Id, itemId, recTime, true, true);
if (needsCooldownPacket)
{
WorldPacket data;
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
SendDirectMessage(&data);
}
}
// category spells
if (cat && catrec > 0)
{
_AddSpellCooldown(spellInfo->Id, cat, itemId, catrecTime, true, true);
if (needsCooldownPacket)
{
WorldPacket data;
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, catrecTime);
SendDirectMessage(&data);
}
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
if (i_scstore != sSpellsByCategoryStore.end())
{
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
{
if (*i_scset == spellInfo->Id) // skip main spell, already handled above
continue;
// Only within the same spellfamily
SpellInfo const* categorySpellInfo = sSpellMgr->GetSpellInfo(*i_scset);
if (!categorySpellInfo || categorySpellInfo->SpellFamilyName != spellInfo->SpellFamilyName)
if (i_scset->second == spellInfo->Id) // skip main spell, already handled above
{
continue;
}
AddSpellCooldown(*i_scset, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && spellInfo->CategoryRecoveryTime != spellInfo->RecoveryTime && spellInfo->RecoveryTime && spellInfo->CategoryRecoveryTime); // Xinef: send category cooldowns on login if category cooldown is different from base cooldown
// If spell category is applied by item, then other spells should be exists in item templates
if ((itemId > 0) != i_scset->first)
{
continue;
}
_AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, true);
}
}
}
else
{
// self spell cooldown
if (recTime > 0)
{
_AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
if (needsCooldownPacket)
{
WorldPacket data;
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
SendDirectMessage(&data);
}
}
}
}
void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
void Player::_AddSpellCooldown(uint32 spellid, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
{
SpellCooldown sc;
sc.end = World::GetGameTimeMS() + end_time;
sc.category = categoryId;
sc.itemid = itemid;
sc.maxduration = end_time;
sc.sendToSpectator = false;
sc.needSendToClient = needSendToClient;
if (end_time >= SPECTATOR_COOLDOWN_MIN * IN_MILLISECONDS && end_time <= SPECTATOR_COOLDOWN_MAX * IN_MILLISECONDS)
{
if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
{
sc.sendToSpectator = true;
ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
}
m_spellCooldowns[spellid] = sc;
}
m_spellCooldowns[spellid] = std::move(sc);
}
void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
{
_AddSpellCooldown(spellid, 0, itemid, end_time, needSendToClient, forceSendToSpectator);
}
void Player::ModifySpellCooldown(uint32 spellId, int32 cooldown)

View File

@@ -182,6 +182,7 @@ typedef GuidList WhisperListContainer;
struct SpellCooldown
{
uint32 end;
uint16 category;
uint32 itemid;
uint32 maxduration;
bool sendToSpectator: 1;
@@ -1655,8 +1656,6 @@ public:
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
static uint32 const infinityCooldownDelay = 0x9A7EC800; // used for set "infinity cooldowns" for spells and check, MONTH*IN_MILLISECONDS
static uint32 const infinityCooldownDelayCheck = 0x4D3F6400; //MONTH*IN_MILLISECONDS/2;
[[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
@@ -1674,6 +1673,7 @@ public:
}
void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);
void ModifySpellCooldown(uint32 spellId, int32 cooldown);
void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = nullptr, bool setCooldown = true);
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;

View File

@@ -1489,8 +1489,8 @@ void Player::UpdatePotionCooldown(Spell* spell)
{
if (spell->IsIgnoringCooldowns())
return;
else
SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
}
SetLastPotionId(0);

View File

@@ -248,6 +248,9 @@ enum UnitRename
};
static constexpr uint32 MAX_CREATURE_SPELLS = 8;
static constexpr uint32 infinityCooldownDelay = 0x9A7EC800; // used for set "infinity cooldowns" for spells and check, MONTH*IN_MILLISECONDS
static constexpr uint32 infinityCooldownDelayCheck = 0x4D3F6400; // MONTH*IN_MILLISECONDS/2;
#define MAX_SPELL_CHARM 4
#define MAX_SPELL_VEHICLE 6
#define MAX_SPELL_POSSESS 8