fix(Core/Groups): Level restriction on allowing raid groups (#12110)

This commit is contained in:
Kitzunu
2022-06-21 18:18:03 +02:00
committed by GitHub
parent 345f3a4b5c
commit 73bd2b446c
4 changed files with 28 additions and 0 deletions

View File

@@ -18,6 +18,7 @@
#include "Group.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GroupMgr.h"
@@ -278,6 +279,16 @@ void Group::ConvertToLFG(bool restricted /*= true*/)
SendUpdate();
}
bool Group::CheckLevelForRaid()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
if (player->getLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
return true;
return false;
}
void Group::ConvertToRaid()
{
m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);