refactor(Scripts/Stratholme): move Baroness Anastari script to CPP (#8562)

This commit is contained in:
Skjalf
2021-10-22 20:17:05 -03:00
committed by GitHub
parent 57fcc99e4f
commit 73a55e0251
4 changed files with 164 additions and 0 deletions

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@@ -0,0 +1,150 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceScript.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#include "TaskScheduler.h"
enum Spells
{
SPELL_BANSHEEWAIL = 16565,
SPELL_BANSHEECURSE = 16867,
SPELL_SILENCE = 18327,
SPELL_POSSESS = 17244, // the charm on player
SPELL_POSSESSED = 17246, // the damage debuff on player
SPELL_POSSESS_INV = 17250 // baroness becomes invisible while possessing a target
};
class boss_baroness_anastari : public CreatureScript
{
public:
boss_baroness_anastari() : CreatureScript("boss_baroness_anastari") { }
struct boss_baroness_anastariAI : public BossAI
{
boss_baroness_anastariAI(Creature* creature) : BossAI(creature, TYPE_ZIGGURAT1)
{
}
void Reset() override
{
_possessedTargetGuid.Clear();
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSSESS);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSSESSED);
me->RemoveAurasDueToSpell(SPELL_POSSESS_INV);
_scheduler.CancelAll();
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void EnterCombat(Unit* /*who*/) override
{
_scheduler.Schedule(1s, [this](TaskContext context){
DoCastVictim(SPELL_BANSHEEWAIL);
context.Repeat(4s);
})
.Schedule(11s, [this](TaskContext context){
DoCastVictim(SPELL_BANSHEECURSE);
context.Repeat(18s);
})
.Schedule(13s, [this](TaskContext context){
DoCastVictim(SPELL_SILENCE);
context.Repeat(13s);
});
SchedulePossession();
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_ZIGGURAT1, IN_PROGRESS);
}
void SchedulePossession()
{
_scheduler.Schedule(20s, 30s, [this](TaskContext context){
if (Unit* possessTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, false))
{
DoCast(possessTarget, SPELL_POSSESS, true);
DoCast(possessTarget, SPELL_POSSESSED, true);
DoCastSelf(SPELL_POSSESS_INV, true);
_possessedTargetGuid = possessTarget->GetGUID();
// We must keep track of the possessed player, the aura falls off when their health drops below 50%.
// The encounter resumes when the aura falls off.
_scheduler.Schedule(1s, [this](TaskContext possessionContext) {
if (Player* possessedTarget = ObjectAccessor::GetPlayer(*me, _possessedTargetGuid))
{
if (!possessedTarget->HasAura(SPELL_POSSESSED) || possessedTarget->HealthBelowPct(50))
{
possessedTarget->RemoveAurasDueToSpell(SPELL_POSSESS);
possessedTarget->RemoveAurasDueToSpell(SPELL_POSSESSED);
me->RemoveAurasDueToSpell(SPELL_POSSESS_INV);
_possessedTargetGuid.Clear();
SchedulePossession();
}
else
{
possessionContext.Repeat(1s);
}
}
});
}
else
{
// No valid possession targets found, retry.
context.Repeat(1s);
}
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
ObjectGuid _possessedTargetGuid;
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetStratholmeAI<boss_baroness_anastariAI>(creature);
}
};
void AddSC_boss_baroness_anastari()
{
new boss_baroness_anastari;
}

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@@ -20,6 +20,8 @@
#include "SpellAuras.h"
#define StratholmeScriptName "instance_stratholme"
enum DataTypes
{
TYPE_BARON_RUN = 0,
@@ -90,4 +92,10 @@ enum MiscIds
SPELL_BARON_ULTIMATUM = 27861
};
template <class AI, class T>
inline AI* GetStratholmeAI(T* obj)
{
return GetInstanceAI<AI>(obj, StratholmeScriptName);
}
#endif

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@@ -93,6 +93,7 @@ void AddSC_instance_scarlet_monastery(); //Scarlet Monastery
void AddSC_boss_kirtonos_the_herald();
void AddSC_instance_scholomance(); //Scholomance
void AddSC_instance_shadowfang_keep(); //Shadowfang keep
void AddSC_boss_baroness_anastari();
void AddSC_instance_stratholme(); //Stratholme
void AddSC_instance_sunken_temple(); //Sunken Temple
void AddSC_instance_sunwell_plateau(); //Sunwell Plateau
@@ -227,6 +228,7 @@ void AddEasternKingdomsScripts()
AddSC_boss_kirtonos_the_herald();
AddSC_instance_scholomance(); //Scholomance
AddSC_instance_shadowfang_keep(); //Shadowfang keep
AddSC_boss_baroness_anastari();
AddSC_instance_stratholme(); //Stratholme
AddSC_instance_sunken_temple(); //Sunken Temple
AddSC_instance_sunwell_plateau(); //Sunwell Plateau