fix(Scripts/BlackwingLair): Razorgore improvements (#10971)

- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
This commit is contained in:
Skjalf
2022-03-23 15:42:34 -03:00
committed by GitHub
parent 6a6d0e5907
commit 7377c96cc8
12 changed files with 212 additions and 32 deletions

View File

@@ -197,6 +197,14 @@ template <> void PointMovementGenerator<Creature>::MovementInform(Creature* unit
{
if (unit->AI())
unit->AI()->MovementInform(POINT_MOTION_TYPE, id);
if (Unit* summoner = unit->GetCharmerOrOwner())
{
if (UnitAI* AI = summoner->GetAI())
{
AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id);
}
}
}
template void PointMovementGenerator<Player>::DoInitialize(Player*);

View File

@@ -256,6 +256,14 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
{
if (creature->AI())
creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
if (Unit* owner = creature->GetCharmerOrOwner())
{
if (UnitAI* AI = owner->GetAI())
{
AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode);
}
}
}
//----------------------------------------------------//