feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)

This commit is contained in:
Takenbacon
2025-08-08 21:36:24 -07:00
committed by GitHub
parent c97cee1e4f
commit 73317b2706
63 changed files with 160 additions and 313 deletions

View File

@@ -22,7 +22,7 @@
#include "SpellAuraEffects.h"
#include "Transport.h"
DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject), MovableMapObject(),
DynamicObject::DynamicObject() : WorldObject(), MovableMapObject(),
_aura(nullptr), _removedAura(nullptr), _caster(nullptr), _duration(0), _isViewpoint(false), _updateViewerVisibilityTimer(0)
{
m_objectType |= TYPEMASK_DYNAMICOBJECT;
@@ -128,11 +128,6 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
return false;
}
if (IsWorldObject())
{
setActive(true);
}
return true;
}

View File

@@ -34,7 +34,7 @@ enum DynamicObjectType
class DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MovableMapObject, public UpdatableMapObject
{
public:
DynamicObject(bool isWorldObject);
DynamicObject();
~DynamicObject() override;
void AddToWorld() override;