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feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
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@@ -26,7 +26,7 @@
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#include "UpdateMask.h"
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#include "World.h"
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Corpse::Corpse(CorpseType type) : WorldObject(type != CORPSE_BONES), m_type(type)
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Corpse::Corpse(CorpseType type) : WorldObject(), m_type(type)
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{
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m_objectType |= TYPEMASK_CORPSE;
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m_objectTypeId = TYPEID_CORPSE;
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