feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)

This commit is contained in:
Takenbacon
2025-08-08 21:36:24 -07:00
committed by GitHub
parent c97cee1e4f
commit 73317b2706
63 changed files with 160 additions and 313 deletions

View File

@@ -104,7 +104,7 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
victim = nullptr;
Acore::NearestAttackableUnitInObjectRangeCheck u_check(me, me, max_range);
Acore::UnitLastSearcher<Acore::NearestAttackableUnitInObjectRangeCheck> checker(me, victim, u_check);
Cell::VisitAllObjects(me, checker, max_range);
Cell::VisitObjects(me, checker, max_range);
}
if (!victim && me->GetCharmerOrOwnerOrSelf()->IsInCombat())

View File

@@ -491,7 +491,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
Unit* unit = nullptr;
Acore::MostHPMissingInRange u_check(me, range, minHPDiff);
Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
Cell::VisitAllObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
return unit;
}
@@ -501,7 +501,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
std::list<Creature*> list;
Acore::FriendlyCCedInRange u_check(me, range);
Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, list, u_check);
Cell::VisitAllObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
return list;
}
@@ -510,7 +510,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u
std::list<Creature*> list;
Acore::FriendlyMissingBuffInRange u_check(me, range, uiSpellid);
Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
Cell::VisitAllObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
return list;
}
@@ -521,7 +521,7 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange)
Acore::PlayerAtMinimumRangeAway check(me, minimumRange);
Acore::PlayerSearcher<Acore::PlayerAtMinimumRangeAway> searcher(me, player, check);
Cell::VisitWorldObjects(me, searcher, minimumRange);
Cell::VisitObjects(me, searcher, minimumRange);
return player;
}

View File

@@ -4030,7 +4030,7 @@ void SmartScript::GetWorldObjectsInDist(ObjectVector& targets, float dist) const
Acore::AllWorldObjectsInRange u_check(obj, dist);
Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(obj, targets, u_check);
Cell::VisitAllObjects(obj, searcher, dist);
Cell::VisitObjects(obj, searcher, dist);
}
void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
@@ -5252,7 +5252,7 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) const
Acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
return unit;
}
@@ -5266,7 +5266,7 @@ Unit* SmartScript::DoSelectLowestHpPercentFriendly(float range, uint32 minHpPct,
Unit* unit = nullptr;
Acore::MostHPPercentMissingInRange u_check(me, range, minHpPct, maxHpPct);
Acore::UnitLastSearcher<Acore::MostHPPercentMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
return unit;
}
@@ -5277,7 +5277,7 @@ void SmartScript::DoFindFriendlyCC(std::vector<Creature*>& creatures, float rang
Acore::FriendlyCCedInRange u_check(me, range);
Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, creatures, u_check);
Cell::VisitGridObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
}
void SmartScript::DoFindFriendlyMissingBuff(std::vector<Creature*>& creatures, float range, uint32 spellid) const
@@ -5287,7 +5287,7 @@ void SmartScript::DoFindFriendlyMissingBuff(std::vector<Creature*>& creatures, f
Acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, creatures, u_check);
Cell::VisitGridObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
}
Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) const
@@ -5298,7 +5298,7 @@ Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) co
Unit* unit = nullptr;
Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
Acore::UnitLastSearcher<Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
Cell::VisitAllObjects(me, searcher, range);
Cell::VisitObjects(me, searcher, range);
return unit;
}