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refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166)
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@@ -777,12 +777,6 @@ public:
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void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
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[[nodiscard]] ObjectGuid GetPlayerGUIDByName(std::string const& name) const;
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bool GetPlayerNameByGUID(ObjectGuid::LowType lowGuid, std::string& name) const;
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[[nodiscard]] TeamId GetPlayerTeamIdByGUID(ObjectGuid::LowType guid) const;
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[[nodiscard]] uint32 GetPlayerAccountIdByGUID(ObjectGuid::LowType guid) const;
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[[nodiscard]] uint32 GetPlayerAccountIdByPlayerName(std::string const& name) const;
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uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 teamId);
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void GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost);
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uint32 GetTaxiMountDisplayId(uint32 id, TeamId teamId, bool allowed_alt_team = false);
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