diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp index 88d23acf8..218658bbd 100644 --- a/src/game/Entities/Player/Player.cpp +++ b/src/game/Entities/Player/Player.cpp @@ -20747,7 +20747,7 @@ void Player::Say(const std::string& text, const uint32 language) sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text); WorldPacket data; - ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, Language(language), this, this, text); + ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, Language(language), this, this, _text); SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); } @@ -20757,7 +20757,7 @@ void Player::Yell(const std::string& text, const uint32 language) sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text); WorldPacket data; - ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, Language(language), this, this, text); + ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, Language(language), this, this, _text); SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true); } @@ -20767,7 +20767,7 @@ void Player::TextEmote(const std::string& text) sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text); WorldPacket data; - ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, text); + ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text); SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)); } @@ -20784,14 +20784,14 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver) sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer); WorldPacket data; - ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, Language(language), this, this, text); + ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, Language(language), this, this, _text); rPlayer->GetSession()->SendPacket(&data); // rest stuff shouldn't happen in case of addon message if (isAddonMessage) return; - ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), rPlayer, rPlayer, text); + ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), rPlayer, rPlayer, _text); GetSession()->SendPacket(&data); if (!isAcceptWhispers() && !IsGameMaster() && !rPlayer->IsGameMaster())