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refactor(Core/Packet): Chat (#9509)
* Chat * . * Update GameObject.cpp * Update Object.cpp * Update Player.cpp
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725b1266b4
@@ -84,7 +84,7 @@ public:
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MOCK_METHOD(void, SendGlobalGMMessage, (WorldPacket const* packet, WorldSession* self, TeamId teamId), ());
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MOCK_METHOD(bool, SendZoneMessage, (uint32 zone, WorldPacket const* packet, WorldSession* self, TeamId teamId), ());
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MOCK_METHOD(void, SendZoneText, (uint32 zone, const char* text, WorldSession* self, TeamId teamId), ());
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MOCK_METHOD(void, SendServerMessage, (ServerMessageType type, const char* text, Player* player));
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MOCK_METHOD(void, SendServerMessage, (ServerMessageType messageID, std::string stringParam, Player* player));
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MOCK_METHOD(bool, IsShuttingDown, (), (const));
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MOCK_METHOD(uint32, GetShutDownTimeLeft, (), (const));
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MOCK_METHOD(void, ShutdownServ, (uint32 time, uint32 options, uint8 exitcode, const std::string& reason), ());
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