refactor(Core/Packet): Chat (#9509)

* Chat

* .

* Update GameObject.cpp

* Update Object.cpp

* Update Player.cpp
This commit is contained in:
IntelligentQuantum
2022-01-08 13:41:06 +03:30
committed by GitHub
parent 03efc110a0
commit 725b1266b4
20 changed files with 153 additions and 48 deletions

View File

@@ -785,7 +785,7 @@ void OpcodeTable::Initialize()
/*0x28E*/ DEFINE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
/*0x28F*/ DEFINE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode );
/*0x290*/ DEFINE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBuybackItem );
/*0x291*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER);
/*0x291*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_SERVER_MESSAGE, STATUS_NEVER);
/*0x292*/ DEFINE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend );
/*0x293*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_NEVER);
/*0x294*/ DEFINE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );