From 7247f2a5eea36b1ccecc251810caddccb798e60b Mon Sep 17 00:00:00 2001 From: Yehonal Date: Wed, 3 Aug 2016 15:55:37 +0200 Subject: [PATCH] [CORE] guild safety check only when two side guild interaction is disabled --- src/server/game/Handlers/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 6ed0a24db..c7fb4da79 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -2006,7 +2006,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) { // if player is in a guild - if (playerData->guildId) + if (playerData->guildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1); data << (uint8)CHAR_CREATE_CHARACTER_IN_GUILD;