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fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around The boss should not despawning after summon Urok's Tribute Pile with Pike and Head should disapear after Urok appear Fixes #9023
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@@ -812,7 +812,7 @@ public:
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void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
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[[nodiscard]] Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
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[[nodiscard]] GameObject* FindNearestGameObject(uint32 entry, float range) const;
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[[nodiscard]] GameObject* FindNearestGameObject(uint32 entry, float range, bool onlySpawned = false) const;
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[[nodiscard]] GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
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[[nodiscard]] Player* SelectNearestPlayer(float distance = 0) const;
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