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fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around The boss should not despawning after summon Urok's Tribute Pile with Pike and Head should disapear after Urok appear Fixes #9023
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@@ -504,7 +504,7 @@ protected:
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// SD2 grid searchers.
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Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true);
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GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
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GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool onlySpawned = false);
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void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
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void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
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void GetDeadCreatureListInGrid(std::list<Creature*>& list, WorldObject* source, float maxSearchRange, bool alive = false);
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