fix(DB/creature_formations): Thal'trak Proudtusk pathing (#2724)

Use creature_formations instead of pathing for each npc. This avoids that they get out of sync after a while or get stuck.
This commit is contained in:
LukasVolgger
2020-03-30 02:08:14 +02:00
committed by GitHub
parent 386ee6f162
commit 71f98abc2c

View File

@@ -0,0 +1,19 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1582823894137331500');
-- Set movement type for formation members
UPDATE `creature` SET `MovementType` = 0 WHERE `guid` IN (6886, 6883, 6880, 6877);
-- Deactivate paths for formation members
UPDATE `creature_addon` SET `path_id` = 0 WHERE `guid` IN (6886, 6883, 6880, 6877);
-- Create formation
DELETE FROM `creature_formations` WHERE `leaderGUID` = 6885;
INSERT INTO `creature_formations` (`leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI`, `point_1`, `point_2`) VALUES
(6885, 6885, 0, 0, 515, 0, 0),
(6885, 6886, 3, 0, 515, 0, 0),
(6885, 6883, 6, 0, 515, 0, 0),
(6885, 6880, 9, 0, 515, 0, 0),
(6885, 6877, 12, 0, 515, 0, 0);
-- Delete unused waypoints
DELETE FROM `waypoint_data` WHERE `id` IN (68860, 68830, 68800, 68770);