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refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: SilverIce <slifeleaf@gmail.com>
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
This commit is contained in:
@@ -888,15 +888,10 @@ void Creature::DoFleeToGetAssistance()
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{
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Creature* creature = nullptr;
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Acore::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
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Acore::CreatureLastSearcher<Acore::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
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TypeContainerVisitor<Acore::CreatureLastSearcher<Acore::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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Cell::VisitGridObjects(this, searcher, radius);
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SetNoSearchAssistance(true);
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UpdateSpeed(MOVE_RUN, false);
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@@ -2077,53 +2072,31 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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// select nearest hostile unit within the given distance (regardless of threat list).
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Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
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{
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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if (dist == 0.0f)
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{
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dist = MAX_VISIBILITY_DISTANCE;
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}
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Unit* target = nullptr;
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{
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if (dist == 0.0f)
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dist = MAX_SEARCHER_DISTANCE;
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Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
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cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
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}
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Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
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Cell::VisitAllObjects(this, searcher, dist);
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return target;
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}
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// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
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Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
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{
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Unit* target = nullptr;
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if (dist < ATTACK_DISTANCE)
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dist = ATTACK_DISTANCE;
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if (dist > MAX_SEARCHER_DISTANCE)
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dist = MAX_SEARCHER_DISTANCE;
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{
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Acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
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cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
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}
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Unit* target = nullptr;
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Acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
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Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
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return target;
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}
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@@ -2154,18 +2127,9 @@ void Creature::CallAssistance()
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{
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std::list<Creature*> assistList;
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{
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
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Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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}
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Acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
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Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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Cell::VisitGridObjects(this, searcher, radius);
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if (!assistList.empty())
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{
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@@ -2187,16 +2151,10 @@ void Creature::CallForHelp(float radius)
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if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
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return;
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Acore::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
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Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
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TypeContainerVisitor<Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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Cell::VisitGridObjects(this, worker, radius);
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}
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bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
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