fix(Core/Movement): creatures should not cast while moving (#9141)

- Closes #8843
This commit is contained in:
UltraNix
2021-11-15 14:39:36 +01:00
committed by GitHub
parent 006ee3b7e2
commit 70fbaefa8e
10 changed files with 53 additions and 52 deletions

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@@ -2145,6 +2145,8 @@ public:
[[nodiscard]] Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
[[nodiscard]] int32 GetCurrentSpellCastTime(uint32 spell_id) const;
virtual bool IsMovementPreventedByCasting() const;
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT];
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT];