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fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
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@@ -2145,6 +2145,8 @@ public:
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[[nodiscard]] Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
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[[nodiscard]] int32 GetCurrentSpellCastTime(uint32 spell_id) const;
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virtual bool IsMovementPreventedByCasting() const;
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ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT];
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ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT];
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