fix(Core/Movement): creatures should not cast while moving (#9141)

- Closes #8843
This commit is contained in:
UltraNix
2021-11-15 14:39:36 +01:00
committed by GitHub
parent 006ee3b7e2
commit 70fbaefa8e
10 changed files with 53 additions and 52 deletions

View File

@@ -359,7 +359,7 @@ public:
void SetTarget(ObjectGuid guid = ObjectGuid::Empty) override;
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
void ReleaseFocus(Spell const* focusSpell);
bool IsMovementPreventedByCasting() const;
bool IsMovementPreventedByCasting() const override;
// Part of Evade mechanics
[[nodiscard]] time_t GetLastDamagedTime() const;