fix(Core/Quest): Refresh SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest change (#8902)

Co-authored-by: Malcrom <malcromdev@gmail.com>
This commit is contained in:
acidmanifesto
2021-11-04 18:51:54 -04:00
committed by GitHub
parent 1926027066
commit 70b0de4e1f
5 changed files with 54 additions and 40 deletions

View File

@@ -640,46 +640,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for (GuidUnorderedSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint32 questStatus = DIALOG_STATUS_NONE;
if ((*itr).IsAnyTypeCreature())
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << questgiver->GetGUID();
data << uint8(questStatus);
++count;
}
else if ((*itr).IsGameObject())
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << questgiver->GetGUID();
data << uint8(questStatus);
++count;
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
_player->SendQuestGiverStatusMultiple();
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)