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fix(Core/Quest): Refresh SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest change (#8902)
Co-authored-by: Malcrom <malcromdev@gmail.com>
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@@ -859,6 +859,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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SendQuestUpdate(quest_id);
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SendQuestGiverStatusMultiple();
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//lets remove flag for delayed teleports
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SetMustDelayTeleport(false);
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