From 707685d63341fb3f15d5402ac58dd68cb78a34e8 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Fri, 14 Jan 2022 01:34:57 +0100 Subject: [PATCH] fix(Core/Build): Fallthrough (#10165) --- .../BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp index f3df7e16c..273717209 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp @@ -148,6 +148,7 @@ class go_suppression_device : public GameObjectScript case GO_JUST_DEACTIVATED: // This case prevents the Gameobject despawn by Disarm Trap go->SetLootState(GO_READY); + [[fallthrough]]; case GO_ACTIVATED: go->AI()->DoAction(ACTION_DISARMED); break;