diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f0a580d11..26a0a3469 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15760,7 +15760,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i])) { if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id)) - DestroyItemCount(quest->ItemDrop[i], 9999, true); + DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true); else DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true); } @@ -16001,7 +16001,7 @@ void Player::FailQuest(uint32 questId) for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i])) if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM) - DestroyItemCount(quest->ItemDrop[i], 9999, true); + DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true); } } @@ -16018,7 +16018,7 @@ void Player::AbandonQuest(uint32 questId) for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i])) if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM) - DestroyItemCount(quest->ItemDrop[i], 9999, true); + DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true); } }