fix(Core/Movement): Corrected calculating ground level in shallow water. (#5114)

This commit is contained in:
UltraNix
2021-04-04 23:22:13 +02:00
committed by GitHub
parent d639c1f429
commit 6eeb088211
2 changed files with 4 additions and 3 deletions

View File

@@ -1516,10 +1516,11 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float& z, float* grou
if (max_z > INVALID_HEIGHT)
{
if (canSwim && unit->GetMap()->IsInWater(x, y, max_z - Z_OFFSET_FIND_HEIGHT)) {
if (canSwim && unit->GetMap()->IsInWater(x, y, max_z - Z_OFFSET_FIND_HEIGHT))
{
// do not allow creatures to walk on
// water level while swimming
max_z = max_z - GetMinHeightInWater();
max_z = std::max(max_z - GetMinHeightInWater(), ground_z);
}
else
{