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Fixed compilation without PCH enabled
please avoid to miss header files in your sources
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@@ -18,6 +18,7 @@ class Player;
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class Item;
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class Spell;
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class SpellInfo;
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class AuraEffect;
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struct SpellChainNode;
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struct SpellTargetPosition;
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struct SpellDurationEntry;
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@@ -507,4 +508,4 @@ public:
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void _UnloadImplicitTargetConditionLists();
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};
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#endif // _SPELLINFO_H
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#endif // _SPELLINFO_H
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