fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage (#20015)

* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK

* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND

* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon

no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

* Make shapeshift forms which dont override attack speed use weapon damage

Co-authored-by: killerwife <killerwife@gmail.com>

* SetEquipmentSlots turning off damage update when using template default

Co-authored-by: killerwife <killerwife@gmail.com>

* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem

Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>

* creature disarm damage

set disarm to reduce minmax damage by 50% instead of setting to 0

Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2024-09-25 16:53:39 +02:00
committed by GitHub
parent da31098094
commit 6e4a9bbb14
13 changed files with 160 additions and 30 deletions

View File

@@ -4068,7 +4068,7 @@ void Spell::_cast(bool skipCheck)
{
m_caster->resetAttackTimer(BASE_ATTACK);
if (m_caster->haveOffhandWeapon())
if (m_caster->HasOffhandWeaponForAttack())
{
m_caster->resetAttackTimer(OFF_ATTACK);
}