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fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage (#20015)
* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK * sql set CREATURE_FLAG_EXTRA_USE_OFFHAND * use new HasOffHandWeaponForAttack instead of haveOffhandWeapon no longer requires m_CanDualwield set to use Offhand attack requires non-disarmed weapon in Offhand OR creature_flag_extra enabled Co-authored-by: Ovah <dreadkiller@gmx.de> Co-authored-by: Warlockbugs <warlockbugs@outlook.com> * Make shapeshift forms which dont override attack speed use weapon damage Co-authored-by: killerwife <killerwife@gmail.com> * SetEquipmentSlots turning off damage update when using template default Co-authored-by: killerwife <killerwife@gmail.com> * Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com> * creature disarm damage set disarm to reduce minmax damage by 50% instead of setting to 0 Co-authored-by: Warlockbugs <warlockbugs@outlook.com> --------- Co-authored-by: Ovah <dreadkiller@gmx.de> Co-authored-by: Warlockbugs <warlockbugs@outlook.com> Co-authored-by: killerwife <killerwife@gmail.com> Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
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@@ -4068,7 +4068,7 @@ void Spell::_cast(bool skipCheck)
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{
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m_caster->resetAttackTimer(BASE_ATTACK);
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if (m_caster->haveOffhandWeapon())
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if (m_caster->HasOffhandWeaponForAttack())
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{
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m_caster->resetAttackTimer(OFF_ATTACK);
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}
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