fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage (#20015)

* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK

* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND

* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon

no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

* Make shapeshift forms which dont override attack speed use weapon damage

Co-authored-by: killerwife <killerwife@gmail.com>

* SetEquipmentSlots turning off damage update when using template default

Co-authored-by: killerwife <killerwife@gmail.com>

* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem

Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>

* creature disarm damage

set disarm to reduce minmax damage by 50% instead of setting to 0

Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2024-09-25 16:53:39 +02:00
committed by GitHub
parent da31098094
commit 6e4a9bbb14
13 changed files with 160 additions and 30 deletions

View File

@@ -1052,8 +1052,22 @@ public:
[[nodiscard]] float GetUnitMissChance(WeaponAttackType attType) const;
float GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const;
int32 GetMechanicResistChance(SpellInfo const* spell);
virtual bool HasWeapon(WeaponAttackType type) const = 0;
inline bool HasMainhandWeapon() const { return HasWeapon(BASE_ATTACK); }
inline bool HasOffhandWeapon() const { return HasWeapon(OFF_ATTACK); }
inline bool HasRangedWeapon() const { return HasWeapon(RANGED_ATTACK); }
inline bool hasMainhandWeaponForAttack() const { return HasWeaponForAttack(BASE_ATTACK); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const { return CanUseAttackType(type); }
inline bool HasMainhandWeaponForAttack() const { return HasWeaponForAttack(BASE_ATTACK); }
inline bool HasOffhandWeaponForAttack() const { return HasWeaponForAttack(OFF_ATTACK); }
inline bool HasRangedWeaponForAttack() const { return HasWeaponForAttack(RANGED_ATTACK); }
[[nodiscard]] bool CanUseAttackType(uint8 attacktype) const
{
if (IsAttackSpeedOverridenShapeShift())
return false;
switch (attacktype)
{
case BASE_ATTACK:
@@ -1062,8 +1076,9 @@ public:
return !HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND);
case RANGED_ATTACK:
return !HasUnitFlag2(UNIT_FLAG2_DISARM_RANGED);
default:
return true;
}
return true;
}
[[nodiscard]] virtual uint32 GetShieldBlockValue() const = 0;
@@ -1466,6 +1481,8 @@ public:
SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
}
bool IsAttackSpeedOverridenShapeShift() const;
[[nodiscard]] bool IsInFeralForm() const
{
ShapeshiftForm form = GetShapeshiftForm();
@@ -1760,6 +1777,9 @@ public:
[[nodiscard]] float GetCollisionWidth() const override;
[[nodiscard]] float GetCollisionRadius() const override;
uint32 GetVirtualItemId(uint32 slot) const;
void SetVirtualItem(uint32 slot, uint32 itemId);
void ProcessPositionDataChanged(PositionFullTerrainStatus const& data) override;
virtual void ProcessTerrainStatusUpdate();