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fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary * fixbuild * Apply suggestions from code review
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@@ -90,7 +90,7 @@ struct boss_alar : public BossAI
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boss_alar(Creature* creature) : BossAI(creature, DATA_ALAR)
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{
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SetCombatMovement(false);
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me->SetCombatMovement(false);
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}
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void JustReachedHome() override
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