fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)

* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
This commit is contained in:
Andrew
2024-02-27 10:11:39 -03:00
committed by GitHub
parent b2e2cbfc13
commit 6df652a8dd
32 changed files with 71 additions and 74 deletions

View File

@@ -123,7 +123,7 @@ struct boss_jeklik : public BossAI
me->SetDisableGravity(false);
me->SetReactState(REACT_PASSIVE);
BossAI::SetCombatMovement(false);
BossAI::me->SetCombatMovement(false);
batRidersCount = 0;
DoCastSelf(SPELL_GREEN_CHANNELING, true);
@@ -148,7 +148,7 @@ struct boss_jeklik : public BossAI
BossAI::PathEndReached(pathId);
me->SetDisableGravity(false);
SetCombatMovement(true);
me->SetCombatMovement(true);
me->SetReactState(REACT_AGGRESSIVE);
//