fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)

Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
天鹭
2025-11-11 12:51:52 +08:00
committed by GitHub
parent 0386978dbb
commit 6d64ecd24f
21 changed files with 165 additions and 335 deletions

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@@ -527,9 +527,11 @@ float GridTerrainData::getLiquidLevel(float x, float y) const
}
// Get water state on map
LiquidData const GridTerrainData::GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const
LiquidData const GridTerrainData::GetLiquidData(float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType) const
{
LiquidData liquidData;
liquidData.Status = LIQUID_MAP_NO_WATER;
if (!_loadedLiquidData)
return liquidData;
@@ -575,7 +577,7 @@ LiquidData const GridTerrainData::GetLiquidData(float x, float y, float z, float
}
// Check req liquid type mask
if (type != 0 && (!ReqLiquidType || (ReqLiquidType & type) != 0))
if (type != 0 && (!ReqLiquidType || (*ReqLiquidType & type) != 0))
{
// Check water level:
// Check water height map

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@@ -186,7 +186,7 @@ struct LoadedHoleData
HolesType holes;
};
enum LiquidStatus
enum LiquidStatus : uint32
{
LIQUID_MAP_NO_WATER = 0x00000000,
LIQUID_MAP_ABOVE_WATER = 0x00000001,
@@ -249,7 +249,7 @@ public:
inline float getHeight(float x, float y) const { return (this->*_gridGetHeight)(x, y); }
float getMinHeight(float x, float y) const;
float getLiquidLevel(float x, float y) const;
LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const;
LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType) const;
};
#endif

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@@ -1097,7 +1097,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl
if (ground)
*ground = ground_z;
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS);
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, {});
switch (liquidData.Status)
{
case LIQUID_MAP_ABOVE_WATER:
@@ -1198,27 +1198,18 @@ static inline bool IsInWMOInterior(uint32 mogpFlags)
bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
float vmap_z = z;
float dynamic_z = z;
float check_z = z;
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
uint32 vflags;
int32 vadtId;
int32 vrootId;
int32 vgroupId;
uint32 dflags;
int32 dadtId;
int32 drootId;
int32 dgroupId;
bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId);
auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
VMAP::AreaAndLiquidData vdata;
VMAP::AreaAndLiquidData ddata;
bool hasVmapAreaInfo = vmgr->GetAreaAndLiquidData(GetId(), x, y, z, {}, vdata) && vdata.areaInfo.has_value();
bool hasDynamicAreaInfo = _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value();
auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; };
auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; };
if (hasVmapAreaInfo)
{
if (hasDynamicAreaInfo && dynamic_z > vmap_z)
if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ)
useDyn();
else
useVmap();
@@ -1299,32 +1290,30 @@ void Map::GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, flo
zoneid = area->zone;
}
LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType)
{
LiquidData liquidData;
liquidData.Status = LIQUID_MAP_NO_WATER;
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
float liquid_level = INVALID_HEIGHT;
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
uint32 mogpFlags = 0;
VMAP::AreaAndLiquidData vmapData;
bool useGridLiquid = true;
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
if (vmgr->GetAreaAndLiquidData(GetId(), x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo)
{
useGridLiquid = !IsInWMOInterior(mogpFlags);
LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type);
useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags);
LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type);
// Check water level and ground level
if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE))
{
// hardcoded in client like this
if (GetId() == MAP_OUTLAND && liquid_type == 2)
liquid_type = 15;
if (GetId() == MAP_OUTLAND && vmapData.liquidInfo->type == 2)
vmapData.liquidInfo->type = 15;
uint32 liquidFlagType = 0;
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type))
liquidFlagType = liq->Type;
if (liquid_type && liquid_type < 21)
if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21)
{
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z)))
{
@@ -1338,19 +1327,19 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
liquid_type = overrideLiquid;
vmapData.liquidInfo->type = overrideLiquid;
liquidFlagType = liq->Type;
}
}
}
liquidData.Level = liquid_level;
liquidData.DepthLevel = ground_level;
liquidData.Entry = liquid_type;
liquidData.Level = vmapData.liquidInfo->level;
liquidData.DepthLevel = vmapData.floorZ;
liquidData.Entry = vmapData.liquidInfo->type;
liquidData.Flags = 1 << liquidFlagType;
}
float delta = liquid_level - z;
float delta = vmapData.liquidInfo->level - z;
// Get position delta
if (delta > collisionHeight)
@@ -1369,7 +1358,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
{
LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType);
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level))
if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > vmapData.floorZ))
{
// hardcoded in client like this
uint32 liquidEntry = map_data.Entry;
@@ -1385,7 +1374,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
return liquidData;
}
void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType)
void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType)
{
GridTerrainData* gmap = GetGridTerrainData(x, y);
@@ -1600,7 +1589,7 @@ float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=tr
bool Map::IsInWater(uint32 phaseMask, float x, float y, float pZ, float collisionHeight) const
{
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, MAP_ALL_LIQUIDS);
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, {});
return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0;
}

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@@ -243,8 +243,8 @@ public:
[[nodiscard]] float GetMinHeight(float x, float y) const;
Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = nullptr);
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType = MAP_ALL_LIQUIDS);
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType);
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType = {});
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType);
[[nodiscard]] bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const;
[[nodiscard]] uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const;

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@@ -211,8 +211,8 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
{
bool buildShortcut = false;
auto liquidDataStart = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), startPos.x, startPos.y, startPos.z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
auto liquidDataEnd = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), endPos.x, endPos.y, endPos.z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
auto liquidDataStart = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), startPos.x, startPos.y, startPos.z, _source->GetCollisionHeight(), {});
auto liquidDataEnd = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), endPos.x, endPos.y, endPos.z, _source->GetCollisionHeight(), {});
bool startUnderWaterEndInWater = liquidDataStart.Status == LIQUID_MAP_UNDER_WATER &&
(liquidDataEnd.Status & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
@@ -698,7 +698,7 @@ void PathGenerator::UpdateFilter()
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) const
{
LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), {});
if (liquidData.Status == LIQUID_MAP_NO_WATER)
return NAV_GROUND;

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@@ -1384,7 +1384,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
float ground = m_caster->GetMapHeight(x, y, z, true);
float liquidLevel = VMAP_INVALID_HEIGHT_VALUE;
LiquidData const& liquidData = m_caster->GetMap()->GetLiquidData(m_caster->GetPhaseMask(), x, y, z, m_caster->GetCollisionHeight(), MAP_ALL_LIQUIDS);
LiquidData const& liquidData = m_caster->GetMap()->GetLiquidData(m_caster->GetPhaseMask(), x, y, z, m_caster->GetCollisionHeight(), {});
if (liquidData.Status)
liquidLevel = liquidData.Level;

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@@ -2045,7 +2045,7 @@ class spell_spawn_blood_pool : public SpellScript
void SetDest(SpellDestination &dest)
{
Unit* caster = GetCaster();
LiquidData liquidStatus = caster->GetMap()->GetLiquidData(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), caster->GetCollisionHeight(), MAP_ALL_LIQUIDS);
LiquidData liquidStatus = caster->GetMap()->GetLiquidData(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), caster->GetCollisionHeight(), {});
float level = liquidStatus.Level > INVALID_HEIGHT ? liquidStatus.Level : caster->GetPositionZ();
Position pos = Position(caster->GetPositionX(), caster->GetPositionY(), level, caster->GetOrientation());