fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)

Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
天鹭
2025-11-11 12:51:52 +08:00
committed by GitHub
parent 0386978dbb
commit 6d64ecd24f
21 changed files with 165 additions and 335 deletions

View File

@@ -66,7 +66,6 @@ namespace VMAP
ModelInstance(const ModelSpawn& spawn, WorldModel* model);
void setUnloaded() { iModel = nullptr; }
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo& info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const;
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const;
WorldModel* getWorldModel() { return iModel; }