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fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)
Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -66,7 +66,6 @@ namespace VMAP
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ModelInstance(const ModelSpawn& spawn, WorldModel* model);
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void setUnloaded() { iModel = nullptr; }
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bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
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void intersectPoint(const G3D::Vector3& p, AreaInfo& info) const;
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bool GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const;
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bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const;
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WorldModel* getWorldModel() { return iModel; }
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