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fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)
Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -115,9 +115,7 @@ namespace VMAP
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bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
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bool GetAreaInfo(uint32 pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
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bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const override;
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void GetAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
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bool GetAreaAndLiquidData(uint32 mapId, float x, float y, float z, Optional<uint8> reqLiquidType, AreaAndLiquidData& data) const override;
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WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags);
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void releaseModelInstance(const std::string& filename);
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