fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)

Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
天鹭
2025-11-11 12:51:52 +08:00
committed by GitHub
parent 0386978dbb
commit 6d64ecd24f
21 changed files with 165 additions and 335 deletions

View File

@@ -170,25 +170,6 @@ private:
VMAP::ModelIgnoreFlags _ignoreFlags;
};
struct DynamicTreeAreaInfoCallback
{
DynamicTreeAreaInfoCallback(uint32 phaseMask) : _phaseMask(phaseMask) { }
void operator()(G3D::Vector3 const& p, GameObjectModel const& obj)
{
obj.IntersectPoint(p, _areaInfo, _phaseMask);
}
VMAP::AreaInfo const& GetAreaInfo() const
{
return _areaInfo;
}
private:
uint32 _phaseMask;
VMAP::AreaInfo _areaInfo;
};
struct DynamicTreeLocationInfoCallback
{
DynamicTreeLocationInfoCallback(uint32 phaseMask)
@@ -308,24 +289,7 @@ float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist,
}
}
bool DynamicMapTree::GetAreaInfo(float x, float y, float& z, uint32 phasemask, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
G3D::Vector3 v(x, y, z + 0.5f);
DynamicTreeAreaInfoCallback intersectionCallBack(phasemask);
impl->intersectPoint(v, intersectionCallBack);
if (intersectionCallBack.GetAreaInfo().result)
{
flags = intersectionCallBack.GetAreaInfo().flags;
adtId = intersectionCallBack.GetAreaInfo().adtId;
rootId = intersectionCallBack.GetAreaInfo().rootId;
groupId = intersectionCallBack.GetAreaInfo().groupId;
z = intersectionCallBack.GetAreaInfo().ground_Z;
return true;
}
return false;
}
void DynamicMapTree::GetAreaAndLiquidData(float x, float y, float z, uint32 phasemask, uint8 reqLiquidType, VMAP::AreaAndLiquidData& data) const
bool DynamicMapTree::GetAreaAndLiquidData(float x, float y, float z, uint32 phasemask, Optional<uint8> reqLiquidType, VMAP::AreaAndLiquidData& data) const
{
G3D::Vector3 v(x, y, z + 0.5f);
DynamicTreeLocationInfoCallback intersectionCallBack(phasemask);
@@ -335,13 +299,16 @@ void DynamicMapTree::GetAreaAndLiquidData(float x, float y, float z, uint32 phas
data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
float liquidLevel;
if (!reqLiquidType || (dynamic_cast<VMAP::VMapMgr2*>(VMAP::VMapFactory::createOrGetVMapMgr())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
if (!reqLiquidType || (dynamic_cast<VMAP::VMapMgr2*>(VMAP::VMapFactory::createOrGetVMapMgr())->GetLiquidFlagsPtr(liquidType) & *reqLiquidType))
if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
data.liquidInfo.emplace(liquidType, liquidLevel);
data.areaInfo.emplace(0,
data.areaInfo.emplace(intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(),
0,
intersectionCallBack.GetLocationInfo().rootId,
intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(),
intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags());
intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags(),
0);
return true;
}
return false;
}