diff --git a/src/server/apps/worldserver/worldserver.conf.dist b/src/server/apps/worldserver/worldserver.conf.dist index e0698fa55..4e32c5807 100644 --- a/src/server/apps/worldserver/worldserver.conf.dist +++ b/src/server/apps/worldserver/worldserver.conf.dist @@ -4473,10 +4473,13 @@ Debug.Arena = 0 # # # Respawn.DynamicRateCreature -# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures). -# Up to this number of players, the respawn rate is unchanged. -# Does not affect instanced creatures, bosses or quest givers. -# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth. +# Description: Controls how creature respawn times adjust based on player count in a zone. +# The respawn time is unchanged up to the configured number of players. +# As player count exceeds this value, respawn times decrease proportionally +# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast). +# Does not affect instanced creatures, bosses, or quest givers. +# Formula: adjustFactor = rate / playerCount +# RespawnTime = RespawnTime * adjustFactor # Default: 1 (Disabled) Respawn.DynamicRateCreature = 1 @@ -4490,10 +4493,13 @@ Respawn.DynamicMinimumCreature = 10 # # Respawn.DynamicRateGameObject -# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects). -# Up to this number of players, the respawn rate is unchanged. +# Description: Controls how gameobject respawn times adjust based on player count in a zone. +# The respawn time is unchanged up to the configured number of players. +# As player count exceeds this value, respawn times decrease proportionally +# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast). # Does not affect instanced objects or quest givers. -# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth. +# Formula: adjustFactor = rate / playerCount +# RespawnTime = RespawnTime * adjustFactor # Default: 1 (Disabled) Respawn.DynamicRateGameObject = 1