feat(Core/Command): Deserter Command send feedback (#11958)

* feat(Core/Command): Deserter feedback Part 1

* docs(Core/Command): Deserter RemoveAll Documentation

* feat(Core/Command): Deserter feedback Part 2

* fix(Core/Command): Deserter remove all count

* feat(Core/Commands): Deserter merge optimizations
This commit is contained in:
Kempec Halk
2022-07-01 17:30:00 +02:00
committed by GitHub
parent 0ef7f999db
commit 6bff66a9f6

View File

@@ -88,9 +88,11 @@ public:
*
* Example Usage:
* @code
* .deserter instance add 1h30m
* .deserter instance add 1h30m (using player target or self)
* -or-
* .deserter bg add 1h30m
* .deserter bg add 1h30m (using player target or self)
* -or-
* .deserter bg add Tester 1h30m (using player of name 'Tester')
* @endcode
*/
static bool HandleDeserterAdd(ChatHandler* handler, Optional<std::string> playerName, Optional<std::string> time, bool isInstance)
@@ -156,16 +158,18 @@ public:
return false;
}
uint32 deserterSpell = isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER;
if (target)
{
Aura* aura = target->GetAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
Aura* aura = target->GetAura(deserterSpell);
if (aura && aura->GetDuration() >= duration * IN_MILLISECONDS)
{
handler->PSendSysMessage("Player %s already has a longer %s Deserter active.", handler->playerLink(*playerName), isInstance ? "Instance" : "Battleground");
return true;
}
aura = target->AddAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, target);
aura = target->AddAura(deserterSpell, target);
if (!aura)
{
handler->SendSysMessage(LANG_BAD_VALUE);
@@ -173,44 +177,45 @@ public:
return false;
}
aura->SetDuration(duration * IN_MILLISECONDS);
return true;
}
int32 remainTime = 0;
if (QueryResult result = CharacterDatabase.Query("SELECT remainTime FROM character_aura WHERE guid = {} AND spell = {}", guid.GetCounter(), isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER))
else
{
Field* fields = result->Fetch();
remainTime = fields[0].Get<int32>();
if (remainTime < 0 || remainTime >= duration * IN_MILLISECONDS)
int32 remainTime = 0;
if (QueryResult result = CharacterDatabase.Query("SELECT remainTime FROM character_aura WHERE guid = {} AND spell = {}", guid.GetCounter(), deserterSpell))
{
handler->PSendSysMessage("Player %s already has a longer %s Deserter active.", handler->playerLink(*playerName), isInstance ? "Instance" : "Battleground");
return true;
Field* fields = result->Fetch();
remainTime = fields[0].Get<int32>();
if (remainTime < 0 || remainTime >= duration * IN_MILLISECONDS)
{
handler->PSendSysMessage("Player %s already has a longer %s Deserter active.", handler->playerLink(*playerName), isInstance ? "Instance" : "Battleground");
return true;
}
CharacterDatabase.Query("DELETE FROM character_aura WHERE guid = {} AND spell = {}", guid.GetCounter(), deserterSpell);
}
CharacterDatabase.Query("DELETE FROM character_aura WHERE guid = {} AND spell = {}", guid.GetCounter(), isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
stmt->SetData(index++, guid.GetCounter());
stmt->SetData(index++, guid.GetCounter());
stmt->SetData(index++, 0);
stmt->SetData(index++, deserterSpell);
stmt->SetData(index++, 1);
stmt->SetData(index++, 1);
stmt->SetData(index++, 1);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, isInstance ? 1800000 : 900000);
stmt->SetData(index++, duration * IN_MILLISECONDS);
stmt->SetData(index, 0);
CharacterDatabase.Execute(stmt);
}
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
stmt->SetData(index++, guid.GetCounter());
stmt->SetData(index++, guid.GetCounter());
stmt->SetData(index++, 0);
stmt->SetData(index++, isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
stmt->SetData(index++, 1);
stmt->SetData(index++, 1);
stmt->SetData(index++, 1);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, isInstance ? 1800000 : 900000);
stmt->SetData(index++, duration * 1000);
stmt->SetData(index, 0);
CharacterDatabase.Execute(stmt);
handler->PSendSysMessage("%s of %s Deserter has been added to player %s.", secsToTimeString(duration), isInstance ? "Instance" : "Battleground", handler->playerLink(*playerName));
return true;
}
@@ -221,6 +226,7 @@ public:
* selected player.
*
* @param handler The ChatHandler, passed by the system.
* @param player The target player, either by name, the target or self
* @param isInstance provided by the relaying functions, so we don't have
* to write that much code :)
*
@@ -228,9 +234,11 @@ public:
*
* Example Usage:
* @code
* .deserter instance remove
* .deserter instance remove (using player target or self)
* -or-
* .deserter bg remove
* .deserter bg remove (using player target or self)
* -or-
* .deserter bg remove Tester (using player of name 'Tester')
* @endcode
*/
static bool HandleDeserterRemove(ChatHandler* handler, Optional<PlayerIdentifier> player, bool isInstance)
@@ -248,21 +256,75 @@ public:
}
Player* target = player->GetConnectedPlayer();
uint32 deserterSpell = isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER;
int32 duration = 0;
if (target)
{
target->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
if (Aura* aura = target->GetAura(deserterSpell))
{
duration = aura->GetDuration();
target->RemoveAura(deserterSpell);
}
}
else
{
if (QueryResult result = CharacterDatabase.Query("SELECT remainTime FROM character_aura WHERE guid = {} AND spell = {}", player->GetGUID().GetCounter(), deserterSpell))
{
Field* fields = result->Fetch();
duration = fields[0].Get<int32>();
CharacterDatabase.Execute("DELETE FROM character_aura WHERE guid = {} AND spell = {}", player->GetGUID().GetCounter(), deserterSpell);
}
}
if (duration == 0)
{
handler->PSendSysMessage("Player %s does not have %s Deserter.", handler->playerLink(player->GetName()), isInstance ? "Instance" : "Battleground");
handler->SetSentErrorMessage(true);
return true;
}
CharacterDatabase.Query("DELETE FROM character_aura WHERE guid = {} AND spell = {}", player->GetGUID().GetCounter(), isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
if (duration < 0)
{
handler->PSendSysMessage("Permanent %s Deserter has been removed from player %s (GUID %u).", isInstance ? "Instance" : "Battleground", handler->playerLink(player->GetName()), player->GetGUID().GetCounter());
handler->SetSentErrorMessage(true);
return true;
}
handler->PSendSysMessage("%s of %s Deserter has been removed from player %s (GUID %u).", secsToTimeString(duration / IN_MILLISECONDS), isInstance ? "Instance" : "Battleground", handler->playerLink(player->GetName()), player->GetGUID().GetCounter());
return true;
}
/**
* @brief Removes the Deserter Debuff from all players
*
* This function removes a Deserter Debuff of the given type (Instance or BG) from
* all players, online or offline.
*
* @param handler The ChatHandler, passed by the system.
* @param isInstance provided by the relaying functions, so we don't have
* to write that much code :)
* @param maxTime Optional: The maximum remaining time of the Debuff on players to be removed.
* Any Player with a Deserter Debuff of this time or less will get their Debuff removed. Use -1 for any.
* Default: 15m for BG, 30m for Instance.
*
* @return true if everything was correct, false if an error occured.
*
* Example Usage:
* @code
* .deserter bg remove all
* -or-
* .deserter bg remove all 30m
* -or-
* .deserter bg remove all -1
* @endcode
*/
static bool HandleDeserterRemoveAll(ChatHandler* handler, bool isInstance, Optional<std::string> maxTime)
{
uint32 deserterSpell = isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER;
int32 remainTime = isInstance ? 1800 : 900;
uint64 deserterCount = 0;
bool countOnline = true;
if (maxTime)
{
@@ -273,6 +335,7 @@ public:
}
}
// Optimization. Do not execute any further functions or Queries if remainTime is 0.
if (remainTime == 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
@@ -280,13 +343,33 @@ public:
return false;
}
if (remainTime < 0)
QueryResult result;
if (remainTime > 0)
{
CharacterDatabase.Execute("DELETE FROM character_aura WHERE spell = {}", isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
result = CharacterDatabase.Query("SELECT COUNT(guid) FROM character_aura WHERE spell = {} AND remainTime <= {}", deserterSpell, remainTime * IN_MILLISECONDS);
}
else
{
CharacterDatabase.Execute("DELETE FROM character_aura WHERE spell = {} AND remainTime <= {}", isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, remainTime * IN_MILLISECONDS);
result = CharacterDatabase.Query("SELECT COUNT(guid) FROM character_aura WHERE spell = {}", deserterSpell);
}
if (result)
{
deserterCount = (*result)[0].Get<uint64>();
}
// Optimization. Only execute these if there even is a result.
if (deserterCount > 0)
{
countOnline = false;
if (remainTime > 0)
{
CharacterDatabase.Execute("DELETE FROM character_aura WHERE spell = {} AND remainTime <= {}", deserterSpell, remainTime * IN_MILLISECONDS);
}
else
{
CharacterDatabase.Execute("DELETE FROM character_aura WHERE spell = {}", deserterSpell);
}
}
std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
@@ -294,14 +377,28 @@ public:
for (HashMapHolder<Player>::MapType::const_iterator itr = onlinePlayerList.begin(); itr != onlinePlayerList.end(); ++itr)
{
Player* player = itr->second;
Aura* aura = player->GetAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
Aura* aura = player->GetAura(deserterSpell);
if (aura && (remainTime < 0 || aura->GetDuration() <= remainTime * IN_MILLISECONDS))
{
player->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
if (countOnline)
deserterCount++;
player->RemoveAura(deserterSpell);
}
}
handler->PSendSysMessage("%s Deserter has been removed from all players", isInstance ? "Instance" : "Battleground");
std::string remainTimeStr = secsToTimeString(remainTime);
if (remainTime < 0)
{
remainTimeStr = "infinity";
}
if (deserterCount == 0)
{
handler->PSendSysMessage("No player on this realm has %s Deserter with a duration of %s or less.", isInstance ? "Instance" : "Battleground", remainTimeStr);
return true;
}
handler->PSendSysMessage("%s Deserter has been removed from %u player(s) with a duration of %s or less.", isInstance ? "Instance" : "Battleground", deserterCount, remainTimeStr);
return true;
}